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immersive-environment-design

Design heuristics for immersive environments โ€” VR worlds, AR scenes, CAVE installations, responsive rooms. Covers scale and presence, lighting and atmosphere, sight-line composition, acoustic design, comfort-first layout, player/visitor flow, environmental storytelling, and the boundary between stage and audience. Includes Krueger's VIDEOPLACE heritage, Furness's Super Cockpit discipline, and contemporary guidelines for VR level design. Use when authoring or reviewing any environment whose purpose is to be experienced from within.

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Source facts

Repository
Tibsfox/gsd-skill-creator
Last source activity
April 14, 2026 at 07:57
Detected SKILL.md language
English
Stars
69
Forks
9

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