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game-ai

Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness models, dynamic difficulty adjustment, NPC dialogue trees and scheduling, boss AI patterns, and AI debug visualization tools for Unity, Unreal, and Godot projects.

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Source facts

Repository
tinh2/skills-hub-registry
Last source activity
March 18, 2026 at 17:06
Detected SKILL.md language
English
Stars
15
Forks
4

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