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game-code-review

Review game code architecture for component coupling, ECS vs OOP design, update loop organization (deltaTime, fixed timestep, frame budget), state machine quality (boolean soup, string states), save/load serialization (versioning, migration, corruption handling), input handling (action-based abstraction, buffering, remapping), and anti-patterns (god objects, find-in-update, tight loop allocation, missing object pooling, magic numbers). Supports Unity, Unreal, Godot, Phaser, and custom engines. Use when auditing game project code quality, architecture, or performance patterns.

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Source facts

Repository
tinh2/skills-hub-registry
Last source activity
March 18, 2026 at 17:06
Detected SKILL.md language
English
Stars
15
Forks
4

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Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.