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erhe-headless-verify

Verify editor behavior end-to-end without a display -- build the headless Vulkan editor, launch it, wait for its embedded MCP server, drive it with scripts/mcp_call.py (scene queries and mutations, geometry graph tools, undo/redo, capture_screenshot), read the screenshot PNG to SEE the result, then clean up. Use this whenever a change needs runtime verification and no interactive UI is required or no live display is available -- "does the mesh render", "does save/load round-trip", "does undo restore state", "what does the viewport look like now". This is the standard verification loop for editor changes on Windows; the same MCP loop (including capture_screenshot, windowed since 2026-08-08) also works against the windowed build, but the windowed build aborts at startup when the display is off/asleep.

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Source facts

Repository
tksuoran/erhe
Last source activity
August 22, 2026 at 06:31
Detected SKILL.md language
English
Stars
906
Forks
86

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