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erhe-headless-verify

Verify editor behavior end-to-end without a display -- build the headless Vulkan editor, launch it, wait for its embedded MCP server, drive it with scripts/mcp_call.py (scene queries and mutations, geometry graph tools, undo/redo, capture_screenshot), read the screenshot PNG to SEE the result, then clean up. Use this whenever a change needs runtime verification and no interactive UI is required or no live display is available -- "does the mesh render", "does save/load round-trip", "does undo restore state", "what does the viewport look like now". This is the standard verification loop for editor changes on Windows; the same MCP loop (including capture_screenshot, windowed since 2026-08-08) also works against the windowed build, but the windowed build aborts at startup when the display is off/asleep.

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来源信息

仓库
tksuoran/erhe
最近来源活动
2026年8月22日 06:31
检测到的 SKILL.md 语言
英语
星标
906
分支
86

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。