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vchelaru/FlatRedBall2 - Page 2

SkillsMP has collected 44 skills from vchelaru/FlatRedBall2. Open a skill to review its source and details.

vchelaru/FlatRedBall2

Showing 4 of 44 collected skills.

occupation
Software Developers
description

Tweening / interpolation in FlatRedBall2. Use when animating a float over time with an easing curve — position, scale, alpha, rotation, UI slide-in, hit-flash, juice. Covers Entity.Tween vs Screen.Tween, lifetime rules, and the required usings.

updated
occupation
Software Developers
description

Content boundary philosophy for FlatRedBall2. Defines what AI produces vs what the human produces (content, feel, placement). Trigger before adding a new level, UI screen, sprite, platformer entity, or any asset the engine loads at runtime — and when…

updated
occupation
Software Developers
description

Patterns and techniques for evaluating and improving AI agent outputs. Use this skill when: - Implementing self-critique and reflection loops - Building evaluator-optimizer pipelines for quality-critical generation - Creating test-driven code refinement…

updated
occupation
Software Developers
description

FlatRedBallService.Performance — opt-in rolling FPS/timing/collision stats. Triggers: PerformanceMonitor, GenerateReport, FPS, frame time, DeepCollisionCount, "why is my game slow".

updated
Showing 4 of 44 collected skills.