Tweening / interpolation in FlatRedBall2. Use when animating a float over time with an easing curve — position, scale, alpha, rotation, UI slide-in, hit-flash, juice. Covers Entity.Tween vs Screen.Tween, lifetime rules, and the required usings.
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vchelaru/FlatRedBall2 - Page 2
SkillsMP has collected 44 skills from vchelaru/FlatRedBall2. Open a skill to review its source and details.
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Content boundary philosophy for FlatRedBall2. Defines what AI produces vs what the human produces (content, feel, placement). Trigger before adding a new level, UI screen, sprite, platformer entity, or any asset the engine loads at runtime — and when…
Patterns and techniques for evaluating and improving AI agent outputs. Use this skill when: - Implementing self-critique and reflection loops - Building evaluator-optimizer pipelines for quality-critical generation - Creating test-driven code refinement…
FlatRedBallService.Performance — opt-in rolling FPS/timing/collision stats. Triggers: PerformanceMonitor, GenerateReport, FPS, frame time, DeepCollisionCount, "why is my game slow".