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gum-monogame-rendering

Gum's MonoGame rendering pipeline — Renderer/SpriteBatchStack/GumBatch, BatchKey transitions, SpriteBatch ↔ Apos.Shapes ShapeBatch interleaving. Triggers: Renderer.cs, SpriteBatchStack.cs, GumBatch, RenderableShapeBase, SpriteBatchRenderableBase, BatchKey, draw-order bugs, GumRenderBatch in FRB2/MonoGameGumImmediateMode.

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Source facts

Repository
vchelaru/Gum
Last source activity
August 1, 2026 at 12:42
Detected SKILL.md language
English
Stars
603
Forks
79

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