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wanghaisheng
GitHub creator profile

wanghaisheng

Repository-level view of 173 collected skills across 7 GitHub repositories.

skills collected
173
repositories
7
updated
2026-06-07
repository map

Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

#01
openaiworkhorse-design-team
59 skills · 2026-04-24
Web & Digital Interface DesignersProject Management SpecialistsSoftware DevelopersWeb DevelopersArt DirectorsGraphic Designers
12 occupation categories · 100% classified
34%share
#02
OpenAgenticGame-Studios
37 skills · 2026-03-11
Special Effects Artists & AnimatorsSoftware DevelopersMarket Research Analysts & Marketing SpecialistsProject Management SpecialistsCommercial & Industrial DesignersWriters & Authors
9 occupation categories · 100% classified
21%share
#03
web3-scaffold-app-monorepo
29 skills · 2026-04-15
Software DevelopersSoftware Quality Assurance Analysts & TestersComputer Occupations, All OtherInformation Security AnalystsProject Management SpecialistsWeb Developers
6 occupation categories · 100% classified
17%share
#04
cloudflare-workers-d1-r2-expo-turborepo-trpc-workflows-astro-cleark
26 skills · 2026-03-29
Market Research Analysts & Marketing SpecialistsGraphic DesignersSoftware Developers
3 occupation categories · 100% classified
15%share
#05
zhognhuayidian
18 skills · 2026-02-25
Market Research Analysts & Marketing SpecialistsSales Representatives of Services, Except Advertising, Insurance, Financial Services, & TravelPublic Relations SpecialistsParalegals & Legal AssistantsSoftware DevelopersWriters & Authors
6 occupation categories · 100% classified
10%share
#06
open-ai-workhorse-skill-Spec
3 skills · 2026-03-14
Childcare WorkersProject Management SpecialistsSoftware Developers
3 occupation categories · 100% classified
1.7%share
#07
repetition-369-manifestation-app
1 skills · 2026-06-07
Software Developers
1 occupation categories · 100% classified
0.6%share
repository explorer

Repositories and representative skills

designer-role
web-and-digital-interface-designers

扮演设计师角色,完成从用户研究、UX策略、UI设计到交互设计的全流程设计任务。支持设计研究、设计系统、原型测试、设计运营等多维度职责。

2026-04-24
design-debate
web-and-digital-interface-designers

Use when a design direction is uncertain, when the team could go multiple ways, or when the user wants to see competing approaches argued before committing — orchestrates structured debate between agents who advocate for different directions

2026-04-24
design-memory
web-and-digital-interface-designers

Use when starting a new project or when taste decisions are made — accumulates the user's aesthetic preferences, recurring patterns, and design instincts across projects so each new project starts with what the system already knows about their taste

2026-04-24
design-retrospective
art-directors

Use after shipping or completing a design project — structured reflection on what worked, what didn't, what taste decisions landed, and what to carry forward. Feeds learnings back into design-memory so the next project is sharper

2026-04-24
harm-anticipation
information-security-analysts

Proactively identifying failure modes, misuse, and unintended consequences.

2026-04-24
multimodal-orchestration
software-developers

Coordinating text, image, voice, and tool-use modalities in a single interaction.

2026-04-24
state-management
software-developers

Managing shared context, memory, and state across multiple agents.

2026-04-24
accessible-content
web-and-digital-interface-designers

编写或构建任何面向用户的内容时使用 - 界面副本、标签、错误消息、帮助文本、标题、alt文本、链接文本或表单说明 - 确保内容对每个人都是可读、可导航和有意义的。

2026-04-23
Showing top 8 of 59 collected skills in this repository.
aesthetic-direction-framework
special-effects-artists-and-animators

Define the sensory identity of a game — how it looks, sounds, and feels in service of the vision and pillars. The bridge between design intent and sensory execution. Use this skill when: (1) establishing the visual, audio, and tactile identity for a new project, (2) a game "feels wrong" and the sensory layer may be misaligned with mechanics or vision, (3) pillar changes require aesthetic re-evaluation (bidirectional with Skill 2), (4) defining art direction or audio direction pillars, (5) establishing game feel targets (juice, responsiveness, weight), (6) ensuring sensory coherence across all elements, (7) defining component aesthetics for tabletop (table presence, material quality). Co-equal with Design Pillars (Skill 2) at Tier 2. Medium-agnostic.

2026-03-11
brainstorm
special-effects-artists-and-animators

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026-03-11
cocos-skills
software-developers

Cocos Creator 命令行自动化工具。支持场景管理、资源操作、节点创建、组件绑定、属性设置等常用开发流程。从dev/cocos-skills-main整合的Cocos Creator CLI自动化工具,提供HTTP-based编辑器控制和程序化开发支持。

2026-03-11
competitive-analysis
market-research-analysts-and-marketing-specialists-131161

Game industry competitive analysis framework for product managers. Provides structured methodologies for analyzing competing games, studios, and market positioning. Use when: (1) mapping the competitive landscape for a game genre or product, (2) building feature comparison matrices across competing titles, (3) analyzing positioning, monetization, or UA strategy differences, (4) conducting win/loss analysis on player acquisition and churn, (5) identifying market trends, genre shifts, and platform changes, (6) creating competitive intelligence briefs with web research. Triggers: "competitive analysis", "competitor research", "竞品分析", "竞争对手", "竞品调研", "市场分析", "competitor comparison", "market positioning", "feature matrix", "win loss analysis", "genre analysis", "品类分析", "竞品报告", "市场调研", "对标分析"

2026-03-11
core-loop-designer
commercial-and-industrial-designers

Define the fundamental action cycle — what the player does repeatedly and why it stays engaging. The heartbeat of the game. Use this skill when: (1) translating pillars and experience targets into a concrete gameplay cycle, (2) diagnosing why a game feels repetitive or disengaging, (3) designing nested loop structures (moment-to-moment, session, meta/campaign), (4) identifying attrition risk points where players disengage, (5) evaluating whether a proposed mechanic serves the core loop or fragments it, (6) designing how the loop evolves over time to sustain long-term engagement. Medium-agnostic — works for digital, tabletop, and hybrid games.

2026-03-11
design-coherence-engine
special-effects-artists-and-animators

Meta-skill that wraps the Game Design Skill Suite (21 skills, 8 tiers). Manages change propagation, coherence checking, priority arbitration, and adaptive flow between game design skills. Use this skill when: (1) starting a new game design project and determining which skills to activate, (2) a design change in one area may affect other areas, (3) checking whether all design elements are still aligned with vision and pillars, (4) resolving conflicts between competing design demands, (5) re-entering the design process after a playtest or discovery invalidates assumptions, (6) the designer wants to start from a non-standard entry point (e.g., starting from a mechanic idea rather than vision).

2026-03-11
design-iteration-tracker
special-effects-artists-and-animators

Track what changed, why it changed, and what the result was. Prevent circular design and build institutional memory. Use this skill when: (1) logging design decisions with rationale and supporting data, (2) detecting when a proposed change moves back toward a previously rejected state, (3) tracking the impact chain of changes across systems, (4) maintaining version history of key design parameters, (5) building a searchable history of design evolution, (6) onboarding new team members who need to understand why things are the way they are. Medium-agnostic — works for digital, tabletop, and hybrid games.

2026-03-11
design-pillars-architect
commercial-and-industrial-designers

Distill a game vision into 3-5 actionable design pillars that constrain and guide every design decision. Pillars are the filter — if a feature doesn't serve a pillar, it gets cut. Use this skill when: (1) a game vision exists but needs translating into actionable constraints, (2) the team needs a shared framework for evaluating design decisions, (3) feature creep threatens and the project needs refocusing, (4) aesthetic direction challenges require pillar re-evaluation (bidirectional with Skill 3), (5) a pillar is suspected of no longer serving the vision. Co-equal with Aesthetic Direction (Skill 3) at Tier 2. Medium-agnostic.

2026-03-11
Showing top 8 of 37 collected skills in this repository.
1k-analytics
software-developers

Analytics event tracking for OneKey. Use when adding tracking events, logging to server, user behavior tracking, or business metrics. Covers the @LogToServer decorator pattern, logger scope/scene architecture, and common pitfalls. Triggers on "埋点", "统计", "打点", "数据追踪", "日志", "analytics", "tracking event", "Mixpanel", "LogToServer", "trackEvent", "defaultLogger".

2026-04-15
1k-app-upgrade-test
software-developers

Create test versions to verify app auto-update functionality and version migration.

2026-04-15
1k-bundle-release
software-developers

Release branch management — checkout from release, prepare builds, pre-release diff checks, publish tracking, and sync back to x. Use this skill when managing release branches, creating branches for bundle releases, running pre-release diff checks, finalizing releases, or syncing release changes to x. Triggers on "bundle release", "release diff", "release publish", "release sync", "release checkout", "发布管理", "release 分支", "release management", "bundle-release", "bundle branch".

2026-04-15
1k-code-quality
software-quality-assurance-analysts-and-testers

Code quality standards — lint (eslint/oxlint), type check (tsc), pre-commit hooks, and comment conventions. All comments must be in English.

2026-04-15
1k-code-review-pr
software-quality-assurance-analysts-and-testers

Comprehensive PR code review for OneKey monorepo. Use when reviewing PRs, code changes, or diffs — covers security (secrets/PII leakage, supply-chain, AuthN/AuthZ), code quality (hooks, race conditions, null safety, concurrent requests), and OneKey-specific patterns (Fabric crashes, MIUI, BigNumber). Triggers on "review PR", "review this PR", "code review", "check this diff", "审查 PR", "代码审查", "review

2026-04-15
1k-coding-patterns
software-developers

Coding patterns and best practices — React components, promise handling, and TypeScript conventions.

2026-04-15
1k-create-pr
software-developers

Creates a Pull Request from current changes for OneKey app-monorepo. Use when user wants to create PR, submit changes, or merge feature branch. Handles branch creation, commit, push, and PR creation with conversation context extraction for code review AI.

2026-04-15
1k-cross-platform
software-developers

Cross-platform development patterns — platform-specific code (.native.ts/.web.ts/.desktop.ts/.ext.ts) and platformEnv usage.

2026-04-15
Showing top 8 of 29 collected skills in this repository.
iosdev-cn
software-developers

通用 iOS App 开发、构建、签名、测试与 App Store 上架流程(中国区)指南。用于当用户询问 iOS 开发/上架/审核/签名/TestFlight/App Store Connect/隐私合规/订阅配置,或输入触发词 iosdev 时。

2026-03-29
iosdev-cn
software-developers

通用 iOS App 开发、构建、签名、测试与 App Store 上架流程(中国区)指南。用于当用户询问 iOS 开发/上架/审核/签名/TestFlight/App Store Connect/隐私合规/订阅配置,或输入触发词 iosdev 时。

2026-03-29
android-design-guidelines
graphic-designers

Material Design 3 and Android platform guidelines. Use when building Android apps with Jetpack Compose or XML layouts, implementing Material You, navigation, or accessibility. Triggers on tasks involving Android UI, Compose components, dynamic color, or Material Design compliance.

2026-03-29
ios-design-guidelines
graphic-designers

Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.

2026-03-29
ipados-design-guidelines
graphic-designers

Apple Human Interface Guidelines for iPad. Use when building iPad-optimized interfaces, implementing multitasking, pointer support, keyboard shortcuts, or responsive layouts. Triggers on tasks involving iPad, Split View, Stage Manager, sidebar navigation, or trackpad support.

2026-03-29
macos-design-guidelines
graphic-designers

Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst.

2026-03-29
tvos-design-guidelines
graphic-designers

Apple Human Interface Guidelines for Apple TV. Use when building tvOS apps with focus-based navigation, Siri Remote input, or living room viewing experiences. Triggers on tasks involving Apple TV, tvOS, 10-foot UI, or media playback.

2026-03-29
visionos-design-guidelines
graphic-designers

Apple Human Interface Guidelines for Apple Vision Pro. Use when building spatial computing apps, implementing eye/hand input, or designing immersive experiences. Triggers on tasks involving visionOS, RealityKit, spatial UI, or mixed reality.

2026-03-29
Showing top 8 of 26 collected skills in this repository.
content-reviewer
market-research-analysts-and-marketing-specialists-131161software-developers

Reviews influencer content submissions for brand safety, messaging accuracy, creative quality, and compliance before publication. Provides structured feedback to ensure content meets standards while respecting creative vision.

2026-02-25
contract-helper
paralegals-and-legal-assistants-232011

Helps draft and review influencer agreements covering compensation, deliverables, usage rights, exclusivity, and compliance requirements. Ensures both parties are protected with clear terms.

2026-02-25
outreach-manager
sales-representatives-of-services-except-advertising-insurance-financial-services-and-travel

Manages influencer outreach including personalized pitch creation, follow-up sequences, negotiation strategies, and relationship tracking. Helps secure partnerships efficiently while building genuine connections.

2026-02-25
content-amplifier
market-research-analysts-and-marketing-specialists-131161

Develops strategies to amplify influencer content through paid media, including whitelisting, boosting, and repurposing for ads. Maximizes reach and impact of best-performing organic content.

2026-02-25
landing-optimizer
sales-representatives-of-services-except-advertising-insurance-financial-services-and-travel

Optimizes landing pages for influencer-driven traffic to maximize conversions. Ensures consistency between influencer content and landing experience for better performance.

2026-02-25
ugc-repurposer
writers-and-authorspublic-relations-specialists-273031

Transforms influencer content into multiple formats for use across channels including ads, website, email, and social. Maximizes the value of every piece of content created.

2026-02-25
audience-analyzer
sales-representatives-of-services-except-advertising-insurance-financial-services-and-travel

Analyzes target audience demographics, psychographics, behaviors, and platform preferences to inform influencer selection and campaign strategy. Essential foundation for effective influencer marketing.

2026-02-25
niche-researcher
market-research-analysts-and-marketing-specialists-131161

Deep-dives into specific niche communities to understand their culture, key voices, content preferences, and unwritten rules. Essential for authentic influencer partnerships in specialized markets.

2026-02-25
Showing top 8 of 18 collected skills in this repository.
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