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wimpysworld
GitHub creator profile

wimpysworld

Repository-level view of 32 collected skills across 1 GitHub repositories.

skills collected
32
repositories
1
updated
2026-06-24
repository explorer

Repositories and representative skills

love-keyboard
software-developers

Provides an interface to the user's keyboard. Use this skill when working with keyboard operations, key events, text input, or any keyboard-related operations in LÖVE games.

2026-06-24
love-physics
software-developers

Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D API as closely as possible. Use this skill when working with physics operations, collision detection, rigid body dynamics, or any physics-related operations in LÖVE games.

2026-06-24
love
software-developers

Load when working with LÖVE 2D, the LÖVE engine, love2d, .love archives, Lua 5.1/LuaJIT 2.1 game development, or LÖVE callbacks, modules, conf.lua, and packaging.

2026-06-24
love-graphics
software-developers

The primary responsibility for the love.graphics module is the drawing of lines, shapes, text, Images and other Drawable objects onto the screen. Its secondary responsibilities include loading external files (including Images and Fonts) into memory, creating specialized objects (such as ParticleSystems or Canvases) and managing screen geometry. LÖVE's coordinate system is rooted in the upper-left corner of the screen, which is at location (0, 0). The x axis is horizontal: larger values are further to the right. The y axis is vertical: larger values are further towards the bottom. In many cases, you draw images or shapes in terms of their upper-left corner. Many of the functions are used to manipulate the graphics coordinate system, which is essentially the way coordinates are mapped to the display. You can change the position, scale, and even rotation in this way. Use this skill when working with drawing operations, sprites, animations, shaders, or any visual rendering in LÖVE games.

2026-06-21
audio-metrics
audio-and-video-technicians

Load for objective audio analysis from ffmpeg metrics - spectral statistics, spectrograms, loudness, EBU R128, LUFS, LU, RMS, dBFS, dBTP, true peak, crest factor, dynamic range, and noise floor. Covers the aspectralstats, astats, ebur128, and loudnorm filters: what each metric measures, how ffmpeg computes it, its units and range, and the external loudness standards and platform targets. Use when reading or producing ffmpeg audio measurements, even when the user names only a metric, filter, or standard.

2026-06-11
gh
software-developers

Use when the user mentions `gh`, `gh api`, the GitHub CLI, the GitHub API, or wants to view, query, search, or change GitHub. Covers querying the GitHub API, raw API calls, PRs/pull requests, issues, workflows/Actions/CI, releases, repos, notifications, status, and any task that views or queries GitHub data.

2026-06-06
grill-me
project-management-specialists

Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".

2026-06-02
write-assistant
computer-occupations-all-other

Use when creating, updating, refactoring, or reviewing an AI assistant or sub-agent system prompt - persona, role, capabilities, tools, output format, examples, and constraints. Covers Claude Code agents, OpenAI Codex / Responses-API agents, Pi assistants, and OpenCode agents. Use even if the user only says "agent prompt", "assistant", "subagent", "persona", or names the artefact by file path.

2026-05-25
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