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wimpysworld
Perfil de criador do GitHub

wimpysworld

Visão por repositório de 32 skills coletadas em 1 repositórios do GitHub.

skills coletadas
32
repositórios
1
atualizado
2026-06-24
explorador de repositórios

Repositórios e skills representativas

love-keyboard
Desenvolvedores de software

Provides an interface to the user's keyboard. Use this skill when working with keyboard operations, key events, text input, or any keyboard-related operations in LÖVE games.

2026-06-24
love-physics
Desenvolvedores de software

Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D API as closely as possible. Use this skill when working with physics operations, collision detection, rigid body dynamics, or any physics-related operations in LÖVE games.

2026-06-24
love
Desenvolvedores de software

Load when working with LÖVE 2D, the LÖVE engine, love2d, .love archives, Lua 5.1/LuaJIT 2.1 game development, or LÖVE callbacks, modules, conf.lua, and packaging.

2026-06-24
love-graphics
Desenvolvedores de software

The primary responsibility for the love.graphics module is the drawing of lines, shapes, text, Images and other Drawable objects onto the screen. Its secondary responsibilities include loading external files (including Images and Fonts) into memory, creating specialized objects (such as ParticleSystems or Canvases) and managing screen geometry. LÖVE's coordinate system is rooted in the upper-left corner of the screen, which is at location (0, 0). The x axis is horizontal: larger values are further to the right. The y axis is vertical: larger values are further towards the bottom. In many cases, you draw images or shapes in terms of their upper-left corner. Many of the functions are used to manipulate the graphics coordinate system, which is essentially the way coordinates are mapped to the display. You can change the position, scale, and even rotation in this way. Use this skill when working with drawing operations, sprites, animations, shaders, or any visual rendering in LÖVE games.

2026-06-21
audio-metrics
Técnicos de áudio e vídeo

Load for objective audio analysis from ffmpeg metrics - spectral statistics, spectrograms, loudness, EBU R128, LUFS, LU, RMS, dBFS, dBTP, true peak, crest factor, dynamic range, and noise floor. Covers the aspectralstats, astats, ebur128, and loudnorm filters: what each metric measures, how ffmpeg computes it, its units and range, and the external loudness standards and platform targets. Use when reading or producing ffmpeg audio measurements, even when the user names only a metric, filter, or standard.

2026-06-11
gh
Desenvolvedores de software

Use when the user mentions `gh`, `gh api`, the GitHub CLI, the GitHub API, or wants to view, query, search, or change GitHub. Covers querying the GitHub API, raw API calls, PRs/pull requests, issues, workflows/Actions/CI, releases, repos, notifications, status, and any task that views or queries GitHub data.

2026-06-06
grill-me
Especialistas em gestão de projetos

Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".

2026-06-02
write-assistant
Outras ocupações de informática

Use when creating, updating, refactoring, or reviewing an AI assistant or sub-agent system prompt - persona, role, capabilities, tools, output format, examples, and constraints. Covers Claude Code agents, OpenAI Codex / Responses-API agents, Pi assistants, and OpenCode agents. Use even if the user only says "agent prompt", "assistant", "subagent", "persona", or names the artefact by file path.

2026-05-25
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