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wimpysworld
GitHub 创作者资料

wimpysworld

按仓库查看 1 个 GitHub 仓库中的 32 个已收集 skills。

已收集 skills
32
仓库
1
更新
2026-06-24
仓库分布

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按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

love-keyboard
软件开发工程师

Provides an interface to the user's keyboard. Use this skill when working with keyboard operations, key events, text input, or any keyboard-related operations in LÖVE games.

2026-06-24
love-physics
软件开发工程师

Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D API as closely as possible. Use this skill when working with physics operations, collision detection, rigid body dynamics, or any physics-related operations in LÖVE games.

2026-06-24
love
软件开发工程师

Load when working with LÖVE 2D, the LÖVE engine, love2d, .love archives, Lua 5.1/LuaJIT 2.1 game development, or LÖVE callbacks, modules, conf.lua, and packaging.

2026-06-24
love-graphics
软件开发工程师

The primary responsibility for the love.graphics module is the drawing of lines, shapes, text, Images and other Drawable objects onto the screen. Its secondary responsibilities include loading external files (including Images and Fonts) into memory, creating specialized objects (such as ParticleSystems or Canvases) and managing screen geometry. LÖVE's coordinate system is rooted in the upper-left corner of the screen, which is at location (0, 0). The x axis is horizontal: larger values are further to the right. The y axis is vertical: larger values are further towards the bottom. In many cases, you draw images or shapes in terms of their upper-left corner. Many of the functions are used to manipulate the graphics coordinate system, which is essentially the way coordinates are mapped to the display. You can change the position, scale, and even rotation in this way. Use this skill when working with drawing operations, sprites, animations, shaders, or any visual rendering in LÖVE games.

2026-06-21
audio-metrics
音视频技术员

Load for objective audio analysis from ffmpeg metrics - spectral statistics, spectrograms, loudness, EBU R128, LUFS, LU, RMS, dBFS, dBTP, true peak, crest factor, dynamic range, and noise floor. Covers the aspectralstats, astats, ebur128, and loudnorm filters: what each metric measures, how ffmpeg computes it, its units and range, and the external loudness standards and platform targets. Use when reading or producing ffmpeg audio measurements, even when the user names only a metric, filter, or standard.

2026-06-11
gh
软件开发工程师

Use when the user mentions `gh`, `gh api`, the GitHub CLI, the GitHub API, or wants to view, query, search, or change GitHub. Covers querying the GitHub API, raw API calls, PRs/pull requests, issues, workflows/Actions/CI, releases, repos, notifications, status, and any task that views or queries GitHub data.

2026-06-06
grill-me
项目管理专家

Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".

2026-06-02
write-assistant
其他计算机职业

Use when creating, updating, refactoring, or reviewing an AI assistant or sub-agent system prompt - persona, role, capabilities, tools, output format, examples, and constraints. Covers Claude Code agents, OpenAI Codex / Responses-API agents, Pi assistants, and OpenCode agents. Use even if the user only says "agent prompt", "assistant", "subagent", "persona", or names the artefact by file path.

2026-05-25
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