| name | unity-bookmark |
| description | Manage Scene View bookmarks — save the current selection plus camera pivot/rotation/size under a name, then jump back later. Use when saving or restoring Scene View viewpoints, bookmarking a camera angle, or navigating between saved scene locations, even if the user just says "标记视角" or "存个机位". 管理 Scene View 书签(以命名方式保存当前选中对象与相机 pivot/旋转/大小,之后快速跳回);当用户要保存或恢复场景视角、收藏某个机位、或在已存位置间切换时使用。 |
Bookmark Skills
Save and recall Scene View camera positions.
Guardrails
Operating Mode (v1.9 three-tier):
- Approval (default):
bookmark_set / bookmark_goto / bookmark_list 都标 SkillMode.SemiAuto,Approval 模式下可直接执行,无需走 grant 协议。与 workflow 模块文档保持一致(C# WorkflowSkills.cs 内三者均为 SemiAuto)。
- Auto / Bypass: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module:
bookmark_delete (SkillOperation.Delete). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN. Bookmarks themselves are in-memory only — bookmark_delete only removes the entry, no asset I/O.
DO NOT (common hallucinations):
bookmark_save does not exist → use bookmark_set
bookmark_load / bookmark_restore do not exist → use bookmark_goto
bookmark_remove does not exist → use bookmark_delete
- Bookmarks save Scene View position + current selection, not scene state
Routing:
- For workflow snapshots (object state undo) → use
workflow module
- For scene save/load → use
scene module
Skills
bookmark_set
Save current Scene View camera position as a bookmark.
Parameters:
bookmarkName (string): Bookmark name.
bookmark_goto
Move Scene View camera to a saved bookmark.
Parameters:
bookmarkName (string): Bookmark name.
bookmark_list
List all saved bookmarks.
Parameters: None.
bookmark_delete
Delete a saved bookmark.
Parameters:
bookmarkName (string): Bookmark name.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.