Skip to main content

analytics-balance

Extract analytics and game balance entities from narrative text. Use when analyzing player metrics, difficulty curves, drop rates, loot tables, heatmaps, and balance tuning.

Quellinformationen

Repository
bivex/loreSystem
Letzte Quellaktivität
21. März 2026 um 15:19
Erkannte Sprache von SKILL.md
Englisch
Sterne
0
Forks
0

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
analytics-balance
description
Extract analytics and game balance entities from narrative text. Use when analyzing player metrics, difficulty curves, drop rates, loot tables, heatmaps, and balance tuning.
# analytics-balance Domain skill for Analytics Balance Specialist. Specific extraction rules and expertise. ## Domain Expertise - **Player analytics**: Session length, completion rates, engagement metrics - **Game balance**: Difficulty curves, loot tables, progression speed - **Heatmaps**: Player movement, hot zones, unused areas - **Drop rates**: Loot probability, item scarcity, RNG balancing - **Conversion rates**: Player retention, monetization, engagement - **Difficulty scaling**: Early game vs late game balance ## Entity Types (8 total) - **player_metric** - Player metrics - **session_data** - Session data - **heatmap** - Heatmaps - **drop_rate** - Drop rates - **conversion_rate** - Conversion rates - **difficulty_curve** - Difficulty curves - **loot_table_weight** - Loot table weights - **balance_entity** - Balance entities ## Processing Guidelines When extracting analytics and balance entities from chapter text: 1. **Identify analytics/balance elements**: - Difficulty or scaling mentioned - Loot drops or rewards - Player progress or metrics - Game balance references - Session data or tracking 2. **Extract analytics/balance details**: - Difficulty levels and progression - Loot tables and probabilities - Player engagement metrics - Heatmap data patterns - Balance issues or adjustments 3. **Analyze analytics/balance context**: - Is progression too fast or slow? - Are rewards fair for difficulty? - Are players engaging properly? - Are there balance exploits? 4. **Create schema-compliant entities** with proper JSON structure ## Key Considerations - **Fairness**: Loot and difficulty should feel fair - **Progression speed**: Neither too fast nor too slow - **Retention**: Players should want to keep playing - **Data-driven**: Balance changes based on metrics, not guesses - **Player agency**: Difficulty options for different playstyles
Auf GitHub ansehen