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loreSystem

loreSystem enthält 33 gesammelte Skills von bivex, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.

gesammelte Skills
33
Stars
0
aktualisiert
2026-03-21
Forks
0
Berufsabdeckung
13 Berufskategorien · 100% klassifiziert
Repository-Explorer

Skills in diesem Repository

achievement-design
Spezialeffektkünstler und Animatoren

Extract achievement entities from narrative text. Use when analyzing trophies, badges, ranks, leaderboards, titles, and progression reward milestones.

2026-03-21
analytics-balance
Spezialeffektkünstler und Animatoren

Extract analytics and game balance entities from narrative text. Use when analyzing player metrics, difficulty curves, drop rates, loot tables, heatmaps, and balance tuning.

2026-03-21
audio-direction
Audio- und Videotechniker

Extract audio entities from narrative text. Use when analyzing music themes, sound effects, ambient audio, motifs, dynamic scoring, and silence as narrative device.

2026-03-21
biology-design
Zoologen und Wildtierbiologen

Extract biology entities from narrative text. Use when analyzing ecosystems, food chains, migration, hibernation, reproduction, extinction events, and evolution.

2026-03-21
celestial-science
Astronomen

Extract celestial entities from narrative text. Use when analyzing galaxies, nebulae, black holes, star systems, moons, eclipses, solstices, and astronomical phenomena.

2026-03-21
character-design
Sonstige Künstler und verwandte Berufe

Extract character entities from narrative text. Use when analyzing characters, relationships, psychology, development arcs, voice/mocap data, and character variants.

2026-03-21
cinematic-direction
Produzenten und Regisseure

Extract cinematic entities from narrative text. Use when analyzing cutscenes, camera paths, transitions, fades, flashbacks, and cinematic pacing.

2026-03-21
content-management
Softwareentwickler

Extract content management entities from narrative text. Use when analyzing mods, custom maps, user scenarios, localization, translations, subtitles, dubbing, and workshop content.

2026-03-21
economic-modeling
Ökonomen

Extract economic entities from narrative text. Use when analyzing trade, currency, taxation, supply and demand, pricing, shops, markets, inflation, and loot table weights.

2026-03-21
entity-validator
Softwarequalitätssicherungsanalysten und -tester

Validation rules for extracted entities. Checks required fields, data types, cross-references, duplicates, enum values, and domain constraints.

2026-03-21
environmental-design
Umweltwissenschaftler und -spezialisten (einschließlich Gesundheit)

Extract environmental entities from narrative text. Use when analyzing weather, atmosphere, lighting, time periods, natural disasters, cataclysms, plagues, and world events.

2026-03-21
faction-design
Sonstige Künstler und verwandte Berufe

Extract faction entities from narrative text. Use when analyzing organizations, hierarchies, ideologies, territories, resources, leaders, banners, and inter-faction relationships.

2026-03-21
historical-research
Historiker

Extract historical entities from narrative text. Use when analyzing eras, timelines, calendars, holidays, seasons, alliances, empires, kingdoms, and era transitions.

2026-03-21
json-formatter
Softwareentwickler

JSON formatting rules for lore entity output. Enforces export-compatible JSON, plural collections, consistent IDs, and domain field names.

2026-03-21
legendary-items
Technische Redakteure

Extract legendary item entities from narrative text. Use when analyzing mythical weapons, armor, divine items, cursed items, artifact sets, runes, glyphs, and enchantments.

2026-03-21
lore-extraction
Technische Redakteure

Base extraction rules for all lore subagents. Governs entity identification, contextual analysis, relationship mapping, and JSON output formatting.

2026-03-21
lore-writing
Technische Redakteure

Extract lore and narrative device entities from text. Use when analyzing codex entries, bestiary entries, journals, dreams, nightmares, memories, secrets, foreshadowing, and plot devices.

2026-03-21
media-analysis
Technische Redakteure

Extract media entities from narrative text. Use when analyzing newspapers, radio, television, internet, social media platforms, propaganda, and rumor systems.

2026-03-21
military-strategy
Technische Redakteure

Extract military entities from narrative text. Use when analyzing armies, fleets, battalions, weapons, fortifications, siege engines, wars, invasions, and revolutions.

2026-03-21
narrative-writing
Technische Redakteure

Extract narrative structure entities from text. Use when analyzing stories, chapters, acts, episodes, prologues, epilogues, plot branches, campaigns, events, and story arc progression.

2026-03-21
political-analysis
Technische Redakteure

Extract political and legal entities from narrative text. Use when analyzing governments, laws, courts, crimes, punishments, treaties, constitutions, and legal systems.

2026-03-21
progression-design
Technische Redakteure

Extract progression entities from narrative text. Use when analyzing skills, perks, attributes, experience, level-ups, talent trees, mastery systems, and character advancement.

2026-03-21
puzzle-design
Technische Redakteure

Extract puzzle and secret entities from narrative text. Use when analyzing puzzles, riddles, traps, hidden paths, easter eggs, mysteries, and enigmas.

2026-03-21
quest-design
Technische Redakteure

Extract quest entities from narrative text. Use when analyzing quest chains, objectives, moral choices, prerequisites, rewards, quest givers, and branching quest structures.

2026-03-21
religious-lore
Technische Redakteure

Extract religious entities from narrative text. Use when analyzing cults, sects, holy sites, scriptures, rituals, oaths, summons, pacts, curses, blessings, and miracles.

2026-03-21
research-design
Technische Redakteure

Extract research and education entities from narrative text. Use when analyzing academies, universities, schools, libraries, archives, museums, and research centers.

2026-03-21
social-culture
Technische Redakteure

Extract social and cultural entities from narrative text. Use when analyzing social classes, honor, karma, reputation, festivals, ceremonies, tournaments, competitions, and social mobility.

2026-03-21
technical-systems
Softwareentwickler

Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.

2026-03-21
transport-design
Technische Redakteure

Extract transportation entities from narrative text. Use when analyzing mounts, vehicles, portals, teleporters, airships, spaceships, fast travel systems, and familiars.

2026-03-21
ui-design
Grafikdesigner

Extract UI and content organization entities from narrative text. Use when analyzing player choices, flowcharts, handouts, tokenboards, tags, templates, and notes.

2026-03-21
urban-design
Technische Redakteure

Extract urban planning entities from narrative text. Use when analyzing city districts, wards, quarters, plazas, markets, slums, noble districts, and port areas.

2026-03-21
vfx-design
Spezialeffektkünstler und Animatoren

Extract visual effects entities from narrative text. Use when analyzing particle systems, shaders, lighting, color palettes, and VFX for magic, combat, and environment.

2026-03-21
world-building
Technische Redakteure

Extract location and geography entities from narrative text. Use when analyzing world geography, dungeons, zones, dimensions, arenas, hubs, open world areas, and spatial connections.

2026-03-21