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claude-dev-suite
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claude-dev-suite

Repository-Ansicht von 702 gesammelten Skills in 1 GitHub-Repositories.

gesammelte Skills
702
Repositories
1
aktualisiert
2026-06-01
Repository-Explorer

Repositories und repräsentative Skills

cyber-physical
Elektroingenieure

Cyber-physical / industrial control system (ICS-SCADA) architecture in general: the Purdue model levels, control loops, IT/OT convergence, OT security (IEC 62443, segmentation, zero-trust for OT), safety, determinism, and redundancy. Architect-level, beyond any specific DCS/PLC product. USE WHEN: designing/evaluating industrial control, SCADA, robotics, energy, automotive, or IoT-at-scale systems, "OT security", "Purdue model", "PLC/RTU/ SCADA architecture", "IT/OT convergence", "IEC 62443", "control loop", safety instrumented systems. DO NOT USE FOR: specific DCS platforms / IEC 61131 / ISA formats (use the `industrial/*` skills); pure RTOS scheduling (use `embedded-rtos`); app security (use `security-architecture`).

2026-06-01
distributed-ledger
Sonstige Ingenieure

Distributed-ledger / blockchain architecture in general (engine-agnostic): when a ledger beats a database, consensus families (PoW/PoS/BFT), L1 vs L2 (rollups, channels, sidechains), permissioned vs permissionless, UTXO vs account models, and the scalability trilemma. Architect-level, not coin-specific. USE WHEN: designing/evaluating a blockchain or DLT system in general, "L2", "rollup", "zk vs optimistic", "PoS vs PoW", "permissioned ledger", "consortium chain", "UTXO vs account", "do we even need a blockchain", token/state design. DO NOT USE FOR: Bitcoin-specific work (use the `bitcoin/*` skills); raw consensus internals (use `distributed-consensus`); ordinary app data (use database / data-intensive skills).

2026-06-01
game-engine-architecture
Sonstige Ingenieure

Game-engine architecture, engine-agnostic: the game loop (fixed vs variable timestep), ECS vs scene-graph/OOP, the render pipeline, core subsystems (physics, audio, animation, assets, memory), and netcode models. Architect- level, beyond any specific engine. USE WHEN: designing/evaluating a game engine or game's architecture in general, "game loop", "ECS", "entity component system", "render pipeline", "forward vs deferred", "rollback netcode", "lockstep", custom engine vs off-the-shelf, data-oriented game design. DO NOT USE FOR: Unity-specific work (use the `gamedev/unity-*` skills); low-level cache/SIMD detail (use `hardware-aware-design`); web graphics (use graphics skills).

2026-06-01
agentic-architecture
Sonstige Ingenieure

Architecture of LLM agent systems: orchestration topologies (single agent, supervisor/sub-agents, pipelines, networks), memory/context strategy, the tool layer, and human-in-the-loop/control. Architect-level system design, not prompt wording. USE WHEN: designing agentic/LLM-agent systems, "agent orchestration", "multi-agent", "supervisor", "sub-agents", "tool use", "agent memory", "human-in-the-loop", workflow vs autonomous agent, agent topology/control. DO NOT USE FOR: single prompt/RAG retrieval design (use rag skills); model serving (use `inference-serving-topology`); provider routing (use `model-gateway-routing`).

2026-06-01
ai-hardware-selection
Computerhardware-Ingenieure

Selecting accelerators for AI workloads: GPU vs TPU vs NPU vs FPGA vs CPU, and the metrics that actually decide it — memory capacity & bandwidth, TOPS/ FLOPS, interconnect, and cost/Watt. Architect-level hardware-fit reasoning. USE WHEN: choosing AI hardware/accelerators, "which GPU", "TPU vs GPU", "NPU", "FPGA", "HBM/memory bandwidth", "TOPS", "cost per token", VRAM sizing for a model, training vs inference hardware, accelerator interconnect. DO NOT USE FOR: serving software topology (use `inference-serving-topology`); on-device runtimes (use `edge-inference`); generic CPU perf (use systems/hardware-aware-design).

2026-06-01
edge-inference
Computerhardware-Ingenieure

Edge / on-device AI inference architecture: running models on MCUs, NPUs, mobile, and mini-PCs; quantization for edge, TOPS/memory/energy budgets, TinyML, and the latency case for on-device vs cloud. Architect-level. USE WHEN: designing on-device/edge AI, "edge inference", "on-device", "NPU", "TinyML", "quantization", "Jetson", "Coral", "Hailo", local LLM on small hardware, offline/low-latency inference, energy-constrained ML. DO NOT USE FOR: cloud GPU serving (use `inference-serving-topology`); choosing datacenter accelerators (use `ai-hardware-selection`); RAG app code (use rag skills).

2026-06-01
hybrid-edge-cloud
Computerhardware-Ingenieure

Hybrid edge-cloud AI architecture: local-first inference with cloud escalation, model cascading, and splitting the workload across device and datacenter to balance latency, cost, privacy, and quality. Architect-level topology. USE WHEN: designing systems that combine on-device and cloud AI, "local-first", "cloud fallback", "model cascade", "escalation", "hybrid inference", routing by confidence/complexity, edge+cloud trade-offs. DO NOT USE FOR: pure on-device (use `edge-inference`); pure cloud serving (use `inference-serving-topology`); multi-provider API routing (use `model-gateway-routing`).

2026-06-01
inference-serving-topology
Sonstige Ingenieure

LLM/model inference serving architecture: the engine → serving → orchestration layering (vLLM/SGLang/TensorRT-LLM, Triton, KServe/Ray Serve), KV-cache & continuous batching, prefill-decode disaggregation, and scaling. Architect-level topology, not model training. USE WHEN: designing model/LLM serving infra, "vLLM", "SGLang", "TensorRT-LLM", "Triton", "KServe", "Ray Serve", "continuous batching", "KV cache", "prefill decode", "TTFT", multi-GPU/multi-model serving, inference autoscaling. DO NOT USE FOR: on-device (use `edge-inference`); provider routing (use `model-gateway-routing`); RAG app logic (use rag/rag-frameworks skills).

2026-06-01
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