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webgpu-impl-instancing-indirect

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Aktualisiert20. Mai 2026 um 00:31

Use when drawing many instances, issuing indirect draws or dispatches, or building GPU-driven rendering. Prevents corrupt geometry from wrong indirect buffer strides and the silently ignored firstInstance. Covers instanced draws, drawIndirect and drawIndexedIndirect with exact buffer layouts, dispatchWorkgroupsIndirect, GPU-driven rendering, and multiDrawIndirect. Keywords: instancing, instanced draw, instanceCount, drawIndirect, drawIndexedIndirect, dispatchWorkgroupsIndirect, indirect buffer, GPU-driven rendering, multiDrawIndirect, firstInstance, instance_index, how do I draw many objects.

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