Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.
Quelldateien prüfen
Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.
Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.
Ein direkter Befehl überspringt den Prüf-Prompt. Prüfen Sie die Quelle, bevor Sie ihn ausführen.
Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
Editor / Selection / Get
Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.
Toggles (default off where indicated to keep responses small)
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
{"type":"object","properties":{"result":{"$ref":"#/$defs/AIGD.SelectionData"}},"$defs":{"AIGD.GameObjectRef-1":{"type":"array","items":{"$ref":"#/$defs/AIGD.GameObjectRef","description":"Find GameObject in opened Prefab or in the active Scene."}},"AIGD.GameObjectRef":{"type":"object","properties":{"instanceID":{"type":"integer"
,
"description"
:
"instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
}
,
"path"
:
{
"type"
:
"string"
,
"description"
:
"Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
}
,
"name"
:
{
"type"
:
"string"
,
"description"
:
"Name of a GameObject in hierarchy. Priority: 3."
}
,
"assetType"
:
{
"$ref"
:
"#/$defs/System.Type"
,
"description"
:
"Type of the asset."
}
,
"assetPath"
:
{
"type"
:
"string"
,
"description"
:
"Path to the asset within the project. Starts with 'Assets/'"
}
,
"assetGuid"
:
{
"type"
:
"string"
,
"description"
:
"Unique identifier for the asset."
}
}
,
"required"
:
[
"instanceID"
]
,
"description"
:
"Find GameObject in opened Prefab or in the active Scene."
}
,
"System.Type"
:
{
"type"
:
"string"
}
,
"AIGD.ComponentRef-1"
:
{
"type"
:
"array"
,
"items"
:
{
"$ref"
:
"#/$defs/AIGD.ComponentRef"
,
"description"
:
"Component reference. Used to find a Component at GameObject."
}
}
,
"AIGD.ComponentRef"
:
{
"type"
:
"object"
,
"properties"
:
{
"index"
:
{
"type"
:
"integer"
,
"description"
:
"Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
}
,
"typeName"
:
{
"type"
:
"string"
,
"description"
:
"Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
}
,
"instanceID"
:
{
"type"
:
"integer"
,
"description"
:
"instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
}
,
"required"
:
[
"index"
,
"instanceID"
]
,
"description"
:
"Component reference. Used to find a Component at GameObject."
}
,
"System.Int32-1"
:
{
"type"
:
"array"
,
"items"
:
{
"type"
:
"integer"
}
}
,
"System.String-1"
:
{
"type"
:
"array"
,
"items"
:
{
"type"
:
"string"
}
}
,
"AIGD.ObjectRef"
:
{
"type"
:
"object"
,
"properties"
:
{
"instanceID"
:
{
"type"
:
"integer"
,
"description"
:
"instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
}
,
"required"
:
[
"instanceID"
]
,
"description"
:
"Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object."
}
,
"AIGD.SelectionData"
:
{
"type"
:
"object"
,
"properties"
:
{
"GameObjects"
:
{
"$ref"
:
"#/$defs/AIGD.GameObjectRef-1"
,
"description"
:
"Returns the actual game object selection. Includes Prefabs, non-modifiable objects."
}
,
"Transforms"
:
{
"$ref"
:
"#/$defs/AIGD.ComponentRef-1"
,
"description"
:
"Returns the top level selection, excluding Prefabs."
}
,
"InstanceIDs"
:
{
"$ref"
:
"#/$defs/System.Int32-1"
,
"description"
:
"The actual unfiltered selection from the Scene returned as instance ids instead of objects."
}
,
"AssetGUIDs"
:
{
"$ref"
:
"#/$defs/System.String-1"
,
"description"
:
"Returns the guids of the selected assets."
}
,
"ActiveGameObject"
:
{
"$ref"
:
"#/$defs/AIGD.GameObjectRef"
,
"description"
:
"Returns the active game object. (The one shown in the inspector)."
}
,
"ActiveInstanceID"
:
{
"type"
:
"integer"
,
"description"
:
"Returns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects"
}
,
"ActiveObject"
:
{
"$ref"
:
"#/$defs/AIGD.ObjectRef"
,
"description"
:
"Returns the actual object selection. Includes Prefabs, non-modifiable objects."
}
,
"ActiveTransform"
:
{
"$ref"
:
"#/$defs/AIGD.ComponentRef"
,
"description"
:
"Returns the active transform. (The one shown in the inspector)."