| name | minecraft-world-generation |
| description | Create and debug Minecraft 26.x and 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features, structures, and biome modifiers. Use for worldgen data or registration, not general gameplay systems. |
Minecraft World Generation Skill
Two Approaches to Custom Worldgen
| Approach | Best When | Platform |
|---|
| Datapack JSON | Overriding/extending vanilla worldgen | Vanilla, any server |
| Mod + Datagen | Registering new biomes/dimensions, code-driven | NeoForge / Fabric |
| Biome Modifier (NeoForge) | Adding features/spawns to existing biomes | NeoForge |
| BiomeModification API (Fabric) | Adding features/spawns to existing biomes | Fabric |
Routing Boundaries
Use when: the task is biome/dimension/feature/structure worldgen design or registration.
Do not use when: the task is general non-worldgen datapack work (recipes, advancements, predicates, function orchestration) (minecraft-datapack).
Do not use when: the task is non-worldgen mod systems (items, entities, GUI, gameplay logic) (minecraft-modding).
Directory Layout (Datapack / Mod Resources)
data/<namespace>/
├── worldgen/
│ ├── biome/
│ │ └── my_biome.json
│ ├── configured_feature/
│ │ └── my_ore.json
│ ├── placed_feature/
│ │ └── my_ore_placed.json
│ ├── noise_settings/
│ │ └── my_dimension_noise.json
│ ├── density_function/
│ │ └── my_density.json (advanced)
│ ├── structure/
│ │ └── my_structure.json
│ ├── structure_set/
│ │ └── my_structures.json
│ ├── processor_list/
│ │ └── my_processors.json
│ ├── template_pool/
│ │ └── my_pool.json
│ └── carver/
│ └── my_carver.json
├── dimension/
│ └── my_dimension.json
├── dimension_type/
│ └── my_type.json
├── tags/
│ └── worldgen/
│ └── biome/
│ └── is_forest.json
└── neoforge/
└── biome_modifier/ (NeoForge mod only)
└── add_ores.json
Custom Biome JSON
The biome and dimension examples below match the 1.21.10-and-earlier worldgen
shape. Minecraft 1.21.11 moves many visual/environment fields into Environment
Attributes and Timelines, so for 1.21.11+ projects first verify the current
vanilla registry JSON or generate from a known-good tool before copying old
effects fields into new packs.
For 1.21.11+ targets, treat the biome and dimension-type snippets in this file
as structural orientation, not as copy-paste release artifacts. Start from a
current vanilla export or generator output for the exact patch, preserve the
new environment/timeline registries it uses, then apply only the feature,
spawn, structure, or biome-source edits needed for the task.
data/<namespace>/worldgen/biome/my_biome.json
{
"has_precipitation": true,
"temperature": 0.7,
"temperature_modifier": "none",
"downfall": 0.8,
"effects": {
"sky_color": 7907327,
"fog_color": 12638463,
"water_color": 4159204,
"water_fog_color": 329011,
"grass_color_modifier": "none",
"ambient_sound": "minecraft:ambient.cave",
"mood_sound": {
"sound": "minecraft:ambient.cave",
"tick_delay": 6000,
"block_search_extent"
The features array has exactly 11 slots (indices 0–10), one per GenerationStep.Decoration:
| Index | Step | Put here |
|---|
| 0 | RAW_GENERATION | (rarely used) |
| 1 | LAKES | Surface water/lava lakes |
| 2 | LOCAL_MODIFICATIONS | Underground lava lakes, geodes |
| 3 | UNDERGROUND_STRUCTURES | Amethyst geodes, dungeons |
| 4 | SURFACE_STRUCTURES | Glaciers, blue ice patches |
| 5 | STRONGHOLDS | (unused in biome JSON) |
| 6 | UNDERGROUND_ORES | All ores go here |
| 7 | UNDERGROUND_DECORATION | Fossils, infested stone |
| 8 | FLUID_SPRINGS | spring_water, spring_lava |
| 9 | VEGETAL_DECORATION | Trees, grass, flowers |
| 10 | TOP_LAYER_MODIFICATION | freeze_top_layer |
Custom ores added via placed features must be placed at index 6.
Configured Feature
data/<namespace>/worldgen/configured_feature/my_ore.json
{
"type": "minecraft:ore",
"config": {
"targets": [
{
"target": {
"predicate_type": "minecraft:tag_match",
"tag": "minecraft:stone_ore_replaceables"
},
"state": {
"Name": "minecraft:emerald_ore"
}
}
],
"size": 4,
"discard_chance_on_air_exposure": 0.0
}
}
Other feature types
| Type | Use |
|---|
minecraft:ore | Ore veins |
minecraft:tree | Tree placement |
minecraft:random_patch | Grass, flowers, mushrooms |
minecraft:block_pile | Hay bales, pumpkins |
minecraft:lake | Water/lava lakes |
minecraft:disk | Sand/gravel/clay disks |
minecraft:no_bonemeal_flower | Wither roses, etc. |
minecraft:simple_block | Single block placement |
minecraft:fill_layer | Fill an entire layer |
minecraft:geode | Amethyst geodes |
minecraft:decorated | Wraps another feature with placement |
Placed Feature
data/<namespace>/worldgen/placed_feature/my_ore_placed.json
{
"feature": "<namespace>:my_ore",
"placement": [
{
"type": "minecraft:count",
"count": 8
},
{
"type": "minecraft:in_square"
},
{
"type": "minecraft:height_range",
"height": {
"type": "minecraft:trapezoid",
"min_inclusive": { "above_bottom": 0 },
"max_inclusive": { "absolute": 64 }
}
},
{
"type":
Common placement modifiers
| Type | Effect |
|---|
minecraft:count | Number of attempts |
minecraft:count_on_every_layer | Per layer |
minecraft:in_square | Randomize X/Z within chunk |
minecraft:biome | Only place if biome has this feature |
minecraft:height_range | Y-level range |
minecraft:surface_relative_threshold_filter | Filter by surface depth |
minecraft:noise_based_count | Count varies with noise |
minecraft:rarity_filter | 1-in-N chance |
minecraft:environment_scan | Scans up/down for a condition |
Dimension Type
The following dimension type is the 1.21.10-and-earlier shape. For 1.21.11+
dimension work, prefer starting from the current vanilla dimension type and
environment attribute registries, then validate in a fresh test world before
shipping. Do not assume older effects, fixed_time, or bed/anchor booleans
still model every environment behavior on newer runtimes.
data/<namespace>/dimension_type/my_type.json
{
"ultrawarm": false,
"natural": true,
"coordinate_scale": 1.0,
"has_skylight": true,
"has_ceiling": false,
"ambient_light": 0.0,
"monster_spawn_light_level": {
"type": "minecraft:uniform",
"min_inclusive": 0,
"max_inclusive": 7
},
"monster_spawn_block_light_limit": 0,
"piglin_safe": false,
"bed_works": true,
Omit fixed_time when the dimension should use the normal day/night cycle.
Only include it when you want a fixed long tick value such as 6000.
Custom Dimension
data/<namespace>/dimension/my_dimension.json
{
"type": "<namespace>:my_type",
"generator": {
"type": "minecraft:noise",
"biome_source": {
"type": "minecraft:fixed",
"biome": "<namespace>:my_biome"
},
"settings": "minecraft:overworld"
}
}
Multi-biome dimension with minecraft:multi_noise source
{
"type": "<namespace>:my_type",
"generator": {
"type": "minecraft:noise",
"biome_source": {
"type": "minecraft:multi_noise",
"biomes": [
{
"parameters": {
"temperature": [ -1.0, -0.45 ],
"humidity": [ -1.0, -0.35 ],
"continentalness": [ -1.2, -1.05 ],
"erosion": [ -0.78, 0.0 ]
NeoForge: Biome Modifier
Biome Modifiers let you add features, spawns, or carvers to existing biomes without
replacing the biome JSON.
JSON biome modifier (data/<namespace>/neoforge/biome_modifier/add_ores.json)
{
"type": "neoforge:add_features",
"biomes": "#minecraft:is_overworld",
"features": "<namespace>:my_ore_placed",
"step": "underground_ores"
}
Other NeoForge biome modifier types
{ "type": "neoforge:add_spawns", "biomes": "#minecraft:is_forest",
"spawners": [{ "type": "minecraft:wolf", "weight": 5, "minCount": 2, "maxCount": 4 }] }
{ "type": "neoforge:remove_features", "biomes": "#minecraft:is_plains",
"features": "minecraft:ore_coal_upper", "steps": ["underground_ores"] }
{ "type": "neoforge:remove_spawns", "biomes": "#minecraft:is_ocean"
Fabric: BiomeModification API (Code)
import net.fabricmc.fabric.api.biome.v1.BiomeModifications;
import net.fabricmc.fabric.api.biome.v1.BiomeSelectors;
import net.minecraft.world.level.levelgen.GenerationStep;
public class MyModWorldgen {
public static void init() {
BiomeModifications.addFeature(
BiomeSelectors.foundInOverworld(),
GenerationStep.Decoration.UNDERGROUND_ORES,
ResourceKey.create(
Registries.PLACED_FEATURE,
ResourceLocation.fromNamespaceAndPath(MyMod.MOD_ID, "my_ore_placed")
)
);
BiomeModifications.addSpawn(
BiomeSelectors.tag(BiomeTags.IS_FOREST),
MobCategory.CREATURE,
EntityType.WOLF,
5, 2, 4
);
}
}
Mod-Registered Worldgen (NeoForge + Fabric via Datagen)
Register worldgen keys in code
public class ModWorldgen {
public static final ResourceKey<Biome> MY_BIOME = ResourceKey.create(
Registries.BIOME,
ResourceLocation.fromNamespaceAndPath(MyMod.MOD_ID, "my_biome")
);
public static final ResourceKey<PlacedFeature> MY_ORE_PLACED = ResourceKey.create(
Registries.PLACED_FEATURE,
ResourceLocation.fromNamespaceAndPath(MyMod.MOD_ID, "my_ore_placed")
);
}
Datagen: NeoForge (DatapackBuiltinEntriesProvider)
public class ModWorldgenProvider extends DatapackBuiltinEntriesProvider {
private static final RegistrySetBuilder BUILDER = new RegistrySetBuilder()
.add(Registries.CONFIGURED_FEATURE, ModWorldgenProvider::bootstrapConfigured)
.add(Registries.PLACED_FEATURE, ModWorldgenProvider::bootstrapPlaced);
public ModWorldgenProvider(PackOutput output, CompletableFuture<HolderLookup.Provider> registries) {
super(output, registries, BUILDER, Set.of(MyMod.MOD_ID));
}
private static void bootstrapConfigured(BootstrapContext<ConfiguredFeature<?, ?>> ctx) {
ctx.register(
ModWorldgen.MY_ORE_CONFIGURED,
new ConfiguredFeature<>(Feature.ORE, new OreConfiguration(
OreConfiguration.target(
new TagMatchTest(BlockTags.STONE_ORE_REPLACEABLES),
ModBlocks.MY_ORE.get().defaultBlockState()
),
9
))
);
}
private static void bootstrapPlaced(BootstrapContext<PlacedFeature> ctx) {
HolderGetter<ConfiguredFeature<?, ?>> configured =
ctx.lookup(Registries.CONFIGURED_FEATURE);
ctx.register(
ModWorldgen.MY_ORE_PLACED,
new PlacedFeature(
configured.getOrThrow(ModWorldgen.MY_ORE_CONFIGURED),
List.of(
HeightRangePlacement.triangle(
VerticalAnchor.absolute(-),
VerticalAnchor.absolute()
),
CountPlacement.of(),
InSquarePlacement.spread(),
BiomeFilter.biome()
)
)
);
}
}
Register in your GatherDataEvent handler:
@SubscribeEvent
public static void onGatherData(GatherDataEvent event) {
DataGenerator gen = event.getGenerator();
PackOutput output = gen.getPackOutput();
gen.addProvider(event.includeServer(),
new ModWorldgenProvider(output, event.getLookupProvider()));
}
Datagen: Fabric (FabricDynamicRegistryProvider)
public class ModWorldgenProvider extends FabricDynamicRegistryProvider {
public ModWorldgenProvider(FabricDataOutput output, CompletableFuture<HolderLookup.Provider> registries) {
super(output, registries);
}
@Override
protected void configure(HolderLookup.Provider registries, Entries entries) {
entries.addAll(registries.lookupOrThrow(Registries.CONFIGURED_FEATURE));
entries.addAll(registries.lookupOrThrow(Registries.PLACED_FEATURE));
}
@Override
public String getName() {
return "Worldgen";
}
}
Custom Structure
data/<namespace>/worldgen/structure/my_structure.json
{
"type": "minecraft:jigsaw",
"biomes": "#<namespace>:my_biome_tag",
"step": "surface_structures",
"terrain_adaptation": "beard_thin",
"start_pool": "<namespace>:my_pool/start",
"size": 6,
"max_distance_from_center": 80,
"use_expansion_hack": false,
"spawn_overrides": {}
}
Template pool for jigsaw structures
{
"fallback": "minecraft:empty",
"elements": [
{
"weight": 1,
"element": {
"element_type": "minecraft:single_pool_element",
"location": "<namespace>:my_structure/start",
"projection": "rigid",
"processors": "minecraft:empty"
}
}
]
}
Structure Set
data/<namespace>/worldgen/structure_set/my_structures.json
{
"structures": [
{
"structure": "<namespace>:my_structure",
"weight": 1
}
],
"placement": {
"type": "minecraft:random_spread",
"spacing": 32,
"separation": 8,
"salt": 12345678
}
}
Development Workflow
- Create or edit worldgen JSON files in
data/<namespace>/worldgen/ (or equivalent mod resources path).
- Run the bundled validator to catch JSON and cross-reference errors before loading:
./scripts/validate-worldgen-json.sh --root /path/to/datapack-or-mod-resources
./scripts/validate-worldgen-json.sh --root /path/to/datapack-or-mod-resources --strict
- Fix any reported errors and re-validate until clean. The validator checks:
- JSON validity for
worldgen/** and neoforge/biome_modifier/**
- Cross-reference integrity for
placed_feature -> configured_feature
- Cross-reference integrity for
structure_set -> structure and biome/biome_modifier feature targets
- Cross-reference integrity for
jigsaw structure -> start_pool and template_pool -> structure template / processor_list
- For 1.21.11+ biome or dimension-type JSON, compare against the exact current
vanilla registry shape before in-game testing. Do not ship an older
effects/dimension-type shape just because the bundled structural validator
accepts the JSON and local references.
- In-game biome and structure testing:
/locate structure <namespace>:my_structure
/locate biome <namespace>:my_biome
/placefeature <namespace>:my_ore_placed
- For dimension testing, use
/execute in (dimension must exist at world load, not added via /reload):
execute in <namespace>:my_dimension run tp @s 0 100 0
- Check
latest.log for worldgen errors (missing biome references, malformed noise settings).
- Note:
/reload refreshes datapack JSON but does not re-generate already-generated chunks. Test new worldgen in a fresh world or newly generated chunks. For existing test worlds, use a disposable copy and a purpose-built chunk reset/regeneration workflow; /fill only replaces blocks and is not a substitute for world generation.
References