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kevinpbuckley/VibeUE

SkillsMP hat 36 Skills aus kevinpbuckley/VibeUE gesammelt. Öffne einen Skill, um Quelle und Details zu prüfen.

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gesammelte Skills
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Skills in diesem Repository

Es werden 36 von 36 gesammelten Skills angezeigt.

Beruf
Softwareentwickler
Beschreibung

Create and edit AnimSequence keyframes and tracks — add/remove keyframes, set bone tracks, query sequence info, and bake edits (AnimSequenceService). Use when the user asks to create a new animation sequence, add keyframes/tracks, or edit raw animation data.…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Create and modify Blueprint assets, variables, functions, components, event dispatchers, and interfaces. Use when the user asks to create a Blueprint/BP, add a variable or component to a Blueprint, make an event dispatcher/delegate, implement a Blueprint…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Create, inspect, and edit Behavior Tree and Blackboard assets — composites, tasks, decorators, services, node properties, blackboard key bindings, key CRUD and metadata, tree round-trips and validation (BehaviorTreeService + BlackboardService). Use when the…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwarequalitätssicherungsanalysten und -tester
Beschreibung

Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. Use when the user asks you to "play", "test", "run", "PIE", "start/stop the game", or otherwise needs a live game…

Quellsprache: Englisch

Aktualisiert
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Softwareentwickler
Beschreibung

Create and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture previews, run PIE checks, and wire MVVM ViewModels. Use when the user asks to create a UI/HUD/menu,…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Search Fab's public free catalog (including Quixel Megascans) and directly import eligible assets without adding them to the account library, or discover/import the signed-in Epic account's owned Fab library. Use for free Fab/Quixel searches, owned-library…

Quellsprache: Englisch

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Softwareentwickler
Beschreibung

Unreal Engine 5 development using the VibeUE Python API. Use when working in Unreal Engine — blueprints, state trees, materials, actors, landscapes, animation, niagara, widgets, sound, foliage, gameplay tags, enhanced input, skeletons, PCG (procedural content…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. Use when FPS is low/bad, the game is slow, or you need to find what is limiting the frame rate.

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService). Use when the user asks to build a StateTree, add states/tasks/transitions, bind task…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes (ForEachLoop/ForLoop/WhileLoop/DoOnce/Gate/IsValid/FlipFlop via add_macro_instance_node),…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Import/export textures crash-safely, query the Content Browser selection, and check if an asset is open (AssetDiscoveryService). Search, load, save, move, rename, duplicate, and delete assets are handled by Unreal's native AssetTools toolset or…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). Use when the user asks to create or edit a material/material instance, wire material nodes, add…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService). Use when the user asks to create a landscape, sculpt/raise/lower terrain,…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService + NiagaraScratchPadService). Module/renderer CRUD is owned by the engine…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or states, wire transitions between…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Preview, validate, and bake bone-rotation edits on AnimSequences with constraint awareness and retarget safety. Use when the user asks to edit/pose/adjust an animation's bones, raise an arm, create a swing/wave/dance/pose, mirror or copy a pose, set joint…

Quellsprache: Englisch

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Softwareentwickler
Beschreibung

Create and manipulate Animation Montages — sections, slots, segments, branching points, notifies, and blend settings (AnimMontageService). Use when the user asks to create a montage (from an animation or empty), add or link montage sections, set up…

Quellsprache: Englisch

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Beruf
Softwareentwickler
Beschreibung

Configure Unreal Engine core settings — rendering, physics, audio, garbage collection, console variables (cvars), and scalability levels (EngineSettingsService). Use when the user asks to change engine/rendering settings, set a console variable (r.*, etc.),…

Quellsprache: Englisch

Aktualisiert
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Softwareentwickler
Beschreibung

Create and configure Enhanced Input — Input Actions, Mapping Contexts, key mappings, triggers, and modifiers (InputService). Use when the user asks to set up player input, create an Input Action (IA_) or Input Mapping Context (IMC_), bind keys to actions, or…

Quellsprache: Englisch

Aktualisiert
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Softwareentwickler
Beschreibung

Create, modify, and introspect UserDefinedEnums and UserDefinedStructs (EnumStructService). Use when the user asks to create a Blueprint enum or struct, add enum values or struct members, or inspect an enum/struct's fields. Useful for defining a DataTable row…

Quellsprache: Englisch

Aktualisiert
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Softwareentwickler
Beschreibung

Create foliage types and place/scatter foliage instances on landscapes and meshes (FoliageService). Use when the user asks to add trees/grass/bushes/rocks as foliage, create a foliage type from a mesh, scatter or paint foliage instances, or query/remove…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Diagnose and remove FPS caps so the editor and game run uncapped (or at a target FPS). Use when the user says the editor/game is "locked", "capped", or "stuck" at a frame rate (commonly 60 FPS), asks to "unlock"/"uncap"/"raise" FPS, or wants to set a max FPS.…

Quellsprache: Englisch

Aktualisiert
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Softwareentwickler
Beschreibung

Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).

Quellsprache: Englisch

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Softwareentwickler
Beschreibung

Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService). Use when the user asks to build a landscape/terrain material, set up paint layers (grass/rock/dirt), create layer info objects, add a grass…

Quellsprache: Englisch

Aktualisiert
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Softwareentwickler
Beschreibung

List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). Use when the user asks to find/list actors in the level, move or rotate an actor, set an actor's properties/folder/transform, or spawn/delete level…

Quellsprache: Englisch

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Softwareentwickler
Beschreibung

Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the user asks to block out or lay out…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). System/emitter/parameter CRUD is owned by the engine NiagaraToolsets. Use when the user asks to tune…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). Use when the user asks to build a PCG graph, add PCG nodes (Surface Sampler, Static Mesh Spawner,…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). Use when the user asks to change a project setting or editor preference, configure a…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). Socket CRUD, bone enumeration, physics-asset, and material/LOD inspection are owned…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.

Quellsprache: Englisch

Aktualisiert
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Softwareentwickler
Beschreibung

Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService). Use when the user asks to check/add/remove UV channels, auto-unwrap UVs, transform (tile/offset/rotate) UVs, check UV health/islands, or export a UV layout image.

Quellsprache: Englisch

Aktualisiert
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Softwareentwickler
Beschreibung

Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). Use when the user asks to move the editor camera, change the view mode (Lit/Unlit/Wireframe), set FOV/exposure, switch…

Quellsprache: Englisch

Aktualisiert
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Softwareentwickler
Beschreibung

Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending,…

Quellsprache: Englisch

Aktualisiert
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Softwareentwickler
Beschreibung

Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terrain_data tool). Use when the user asks to build terrain from a real location/coordinates, download a real-world heightmap, or add…

Quellsprache: Englisch

Aktualisiert
Es werden 36 von 36 gesammelten Skills angezeigt.