Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending, Runtime Virtual Textures, biome configuration via instances, or layer material functions. For basic layer-blend materials load landscape-materials.
Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.
Quelldateien prüfen
Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.
Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.
Ein direkter Befehl überspringt den Prüf-Prompt. Prüfen Sie die Quelle, bevor Sie ihn ausführen.
Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending, Runtime Virtual Textures, biome configuration via instances, or layer material functions. For basic layer-blend materials load landscape-materials.
Why: Auto-material master graphs can have 50+ expressions and complex function call chains. Adding nodes without reviewing first creates duplicates, broken connections, and compilation failures. Always export → review → plan → modify.
Four Services Work Together
Service
Role
MaterialNodeService
Material function creation/introspection, expression graphs
Read these sibling files directly (the engine AgentSkillToolset GetSkills is the loader; this SKILL.md is the index, the deeper docs live alongside it):
Sub-doc
What's inside
reference-example.md
Concrete reference architecture: full master material function chain, biome instances, texture naming convention
8. Static Switch Parameters Need UpdateStaticPermutation
Static switches are compile-time. After setting via bulk set, the instance needs a static permutation update (handled internally by set_instance_parameters_bulk).
9. Auto Layer Has Zero Weights
Landscape looks unpainted or auto-blend never appears when all layer weights are 0. Verify with get_weights_in_region and fill/paint the base auto layer at least once.
10. Layer Info/Material Family Mismatch
If a landscape is switched to a different master/instance family, existing Layer Info assets may not match expected layer names/workflow. Recreate layer infos from the active material's layer list and reassign them.
11. RVT Volume Missing or Mis-sized
RVT asset assignment alone is not enough. Ensure each landscape has an RVT volume covering its bounds; recreate volume per landscape after major transform/scale changes.