Use when developing or reviewing Unity projects that use OxGKit.TweenSystem (DOTween Pro based), including the DoTweenAnim component (position/rotation/scale/size/alpha/image-color/sprite-color tweens with Normal/Reverse/PingPong/Sequence play modes), the…
Use when developing or reviewing Unity projects that use OxGKit.Utilities, including Requester web requests (audio/texture2d/sprite/bytes/text with ARC/LRU caching), LRUCache/LRUKCache/ARCCache, UISafeAreaAdapter, EasyAnim (EasyAnimation/EasyAnimator with the…
Use when developing or reviewing Unity projects that use OxGKit.ActionSystem, including ActionRunner update loops, composing SequenceAction / ParallelAction / ParallelDelayAction / DelayAction / DelegateAction, authoring custom ActionBase subclasses with…
Use when developing or reviewing Unity UGUI projects that use OxGKit.InfiniteScrollView, including Vertical/Horizontal/Grid infinite scroll views, InfiniteCell subclasses and their OnCreate/OnRefresh/OnRecycle/OnSnap/OnClick lifecycle, InfiniteCellData with…
Use when developing or reviewing Unity projects that use OxGKit.NoticeSystem (red-dot / notification badge system), including custom NoticeCondition classes, NoticeManager.RegisterCondition and Notify, the NoticeItem component and prefab, NoticeInfo…
Use when developing, reviewing, or debugging Unity projects that use OxGKit.LoggingSystem, including declaring loggers with [LoggerName] and the Logging base class, Logging.Print/PrintInfo/PrintWarning/PrintError/PrintException calls, the LoggingLauncher…
Use when developing or reviewing Unity projects that use OxGKit.TimeSystem, including RealTime startup time, RealTimer and DeltaTimer (timer/tick/mark), RTUpdater and DTUpdater update loops with timeScale and targetFrameRate, IntervalSetter/IntervalTimer…
Use when developing or reviewing Unity UGUI projects that use OxGKit.ButtonSystem, including the ButtonPlus extended Button (long-click Once/Continuous/PressedAndReleased modes, triggerTime/intervalTime, scale transition,…