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Mindrally
GitHub-Creator-Profil

Mindrally

Repository-Ansicht von 263 gesammelten Skills in 1 GitHub-Repositories.

gesammelte Skills
263
Repositories
1
aktualisiert
3. Sept. 2026
Repository-Explorer

Repositories und repräsentative Skills

automl-hyperparameter-optimization
Datenwissenschaftler

Best practices for AutoML and hyperparameter search with Optuna, Ray Tune, and PyCaret, covering search-space design, validation splits, and leakage prevention. Use when tuning model hyperparameters, setting up a pruned or distributed hyperparameter search,…

3. Sept. 2026
blender-python-addon
Softwareentwickler

Best practices for writing Blender Python add-ons using the bpy API, covering operators, panels, properties, registration, and API-safe scripting. Use when creating a Blender add-on, defining bpy.types.Operator or Panel classes, registering PropertyGroup…

3. Sept. 2026
clean-code
Softwarequalitätssicherungsanalysten und -tester

Clean, maintainable, human-readable code principles combined with anti-over-engineering discipline: naming, single responsibility, DRY, and scoping changes to exactly what was requested. Use when writing new code, refactoring existing code, reviewing code for…

3. Sept. 2026
embedded-stm32
Softwareentwickler

Best practices for embedded C/C++ development on STM32 microcontrollers using the HAL, covering peripherals, DMA, interrupts, memory constraints, and hardware-focused testing. Use when writing STM32 HAL code, configuring peripherals generated by STM32CubeMX,…

3. Sept. 2026
fortran
Softwareentwickler

Best practices for modern Fortran (2003/2008+) scientific and numerical computing, covering modules, explicit interfaces, kind parameters, memory safety, and testing. Use when writing or reviewing Fortran source (.f90/.f95/.f03/.f08), defining modules and…

3. Sept. 2026
gamemaker-gml
Softwareentwickler

Best practices for GameMaker Language (GML) development, covering scripts, object events, rooms, data structures, and performance-minded game code. Use when writing GML scripts or object event code in GameMaker Studio, structuring create/step/draw events,…

3. Sept. 2026
gitflow
Softwareentwickler

Branching, merging, versioning, and release conventions for the Gitflow workflow, covering main/develop branches, feature/release/hotfix branches, semantic versioning, and pull request rules. Use when creating a branch, naming a branch, planning a release or…

3. Sept. 2026
google-adk
Softwareentwickler

Best practices for building AI agents with Google's Agent Development Kit (ADK) in Python, covering agent design, tools, sessions, memory, artifacts, evaluation, and deployment. Use when building LLM agents or multi-agent systems with ADK, defining ADK tools,…

3. Sept. 2026
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