| name | rig-a-model |
| description | Auto-rig a static 3D GLB model into an animation-ready one. Use when you or the user have an existing GLB and want to rig it, add a skeleton, add bones, make it posable, or make it animatable — "rig this model", "add a skeleton to my GLB", "make this character animation-ready". Takes a GLB URL, adds a humanoid skeleton plus skin weights, and returns the rigged GLB URL and a pose-studio link. |
| when_to_use | User already has a GLB (a URL) and wants it rigged. To generate a new model from text, use generate-3d-model; to generate an already-rigged character in one step, use create-3d-avatar. |
| license | MIT |
| metadata | {"category":"3d/creative","cross-platform-safe":true,"pack":"three-ws-skills"} |
Rig a 3D model
Turn a static GLB into an animation-ready one. The three.ws auto-rig
pipeline (VAST-AI UniRig) adds a humanoid skeleton and per-vertex skin weights,
so the model can be posed and play animation clips.
The result is a riggedGlbUrl plus a pose-studio link that opens the
rigged model in the browser, ready to pose.
When to use which tool
| Goal | Use |
|---|
| Add a skeleton to a GLB you already have | this skill |
| A new static object / prop from text | generate-3d-model |
| A new rigged character from text/image in one call | create-3d-avatar |
Rigging assumes a roughly humanoid figure (head, torso, two arms, two legs,
standing). Props, furniture, and vehicles won't rig meaningfully.
Fastest path — the MCP tool
If the three.ws MCP server is connected, call the rig tool directly:
- Tool:
rig_mesh
- Input:
{ "glb_url": "<https URL to the static GLB>" }
- Any reachable GLB URL works — a
glbUrl from generate-3d-model, a CDN
link, or a model you host yourself.
- Returns:
riggedGlbUrl, sourceGlbUrl, poseStudioUrl, jobId,
creationId, durationMs.
Portable path — the hosted HTTP endpoint
No MCP client needed. rig_mesh is exposed free on the hosted studio JSON-RPC
endpoint at https://three.ws/api/mcp-studio (no key, no account):
curl -s -X POST https://three.ws/api/mcp-studio \
-H 'content-type: application/json' \
-d '{
"jsonrpc": "2.0",
"id": 1,
"method": "tools/call",
"params": {
"name": "rig_mesh",
"arguments": { "glb_url": "https://three.ws/cdn/creations/abc123/mesh.glb" }
}
}'
structuredContent returns the rigged model:
{
"ok": true,
"riggedGlbUrl": "https://three.ws/cdn/creations/def456/rigged.glb",
"sourceGlbUrl": "https://three.ws/cdn/creations/abc123/mesh.glb",
"poseStudioUrl": "https://three.ws/pose?src=https%3A%2F%2Fthree.ws%2F...",
"jobId": "r9k2m7x4",
"durationMs": 48000
}
Raw REST pipeline
The MCP tool is a thin client over the public rig endpoint. Submit, then poll:
curl -s -X POST "https://three.ws/api/forge?action=rig" \
-H 'content-type: application/json' \
-d '{ "glb_url": "https://three.ws/cdn/creations/abc123/mesh.glb" }'
curl -s "https://three.ws/api/forge?job=r9k2m7x4" -H 'accept: application/json'
Build the pose-studio link yourself from any rigged GLB URL:
https://three.ws/pose?src=<URL-encoded riggedGlbUrl>.
What to do with the result
- Give the user the pose-studio link — pose and preview in the browser.
- Give the
riggedGlbUrl for download / import; it carries a humanoid
skeleton and skin weights, so animation clips retarget onto it.
- The original mesh is never modified —
sourceGlbUrl stays valid.
Errors
rate_limited / 429 — the rigger is busy; honor retryAfter and retry.
not_configured / 503 — auto-rigging momentarily unavailable; retry shortly.
rig_failed — the model couldn't be rigged (usually not humanoid enough).
Tell the user why and suggest create-3d-avatar to generate a riggable figure.
timeout — the job outlived the poll budget; the response includes a
resumeUrl — keep polling it rather than restarting the job.
Never report a dead or empty link as success — only return a riggedGlbUrl the
job actually produced.