| name | loading-usd |
| description | Loading USD scenes into ovstage for rendering from files, URLs, or inline USDA strings. Use when user asks to load a USD scene, compose USD content, add cameras or RenderProducts to an existing USD layer, add referenced content, or create runtime geometry.
|
| license | LicenseRef-NvidiaProprietary |
| version | 0.3.0 |
| author | NVIDIA ovrtx |
| tags | ["ovrtx","usd","loading"] |
| tools | ["Read","Grep"] |
Loading USD
When to Use
Use this skill when the user asks to load a USD scene, compose USD content, add cameras or RenderProducts to an existing USD layer, add referenced content, or create runtime geometry.
Inputs
Resolve inputs in this order: existing repository files and referenced snippets, explicit user request, then broader agent context.
- Target API surface: Python, C/C++, or both.
- Application lifecycle stage: renderer creation, scene loading, stepping, warmup, output readback, or cleanup.
- Repository source snippets referenced below. Treat these snippets as the API source of truth.
Prerequisites
- Use an ovrtx checkout that contains the referenced examples and docs tests.
- Read the relevant
> **Source:** snippet before writing or explaining API usage.
- For code changes, preserve renderer lifecycle ordering and cleanup semantics for the selected language.
Instructions
- Identify the requested language and lifecycle stage before choosing an example.
- Read the referenced snippet that matches the requested stage and language.
- For Python, create an ovstage, attach it to the renderer, populate it at an ordinal, advance the write floor, and step at that ordinal. Preserve the standalone C lifecycle when maintaining C code.
- Apply the async, status-query, error-handling, and warmup skills when the workflow crosses those concerns.
- When changing code, run the narrow example or docs test that owns the snippet whenever practical.
Output Format
- For explanations, cite the relevant API names, source snippets, and caveats.
- For code changes, summarize the files changed, snippets affected, and validation run.
Scripts
This skill has no scripts.
Limitations
- The referenced snippets remain the source of truth; update or add tested snippets before documenting new API usage.
Overview
Before rendering, load USD content into an application-owned ovstage. Python supports three input modes through ovstage.population:
- File path or URL -- open an existing
.usd/.usda/.usdc file as the root layer.
- Inline USDA string -- open runtime-generated USD content as the root layer. The inline root layer may use USD
subLayers to compose a base scene and additional authored prims.
- USD references -- compose additional file or string content under a specific path prefix.
There are two common composition patterns:
- Inline root with
subLayers -- build one inline root USDA layer that sublayers the original scene and authors the extra prims, then load it with ovstage.population.open_usd_from_string() in Python.
- Additive references -- use
ovstage.population.add_usd_reference*(), apply the USD changes at an ordinal, and advance the write floor.
Python
Open from file or URL
Source: examples/python/minimal/main.py snippet add-usd
Open from inline USDA string
Useful for creating RenderProducts, cameras, or runtime geometry without editing the original scene:
Source: tests/docs/python/test_sensor_configuration.py snippet doc-add-render-config-layer
Compose a base scene plus extra prims
When a USD layer has the scene content but lacks render configuration or sensors, compose a new inline root layer: add subLayers = [@existing_scene.usda@], author the missing Camera / RenderProduct / RenderVar prims in that same inline layer, and populate it with ovstage.population.open_usd_from_string().
USDA source: tests/docs/usd/data/inline_sublayers_camera_renderproduct.usda snippet doc-usda-inline-sublayers-camera-renderproduct
Source: tests/docs/python/test_sensor_configuration.py snippet doc-add-render-config-layer
Query check: tests/docs/python/test_stage_query.py snippet doc-query-inline-sublayer-composition
Add a USD reference with a path prefix
Use ovstage.population.add_usd_reference() or add_usd_reference_from_string() after a root stage is open. Call apply_usd_changes() at the next ordinal, then advance the write floor.
Compose multiple inputs
Use inline subLayers for one composed root stage, or ovstage reference APIs for incremental additions.
Remove USD
Use ovstage.population.remove_usd(stage, handle), then apply the change at a new ordinal and advance the write floor.
C
Open from file or URL
Source: examples/c/minimal/main.cpp snippet load-usd-and-wait
Poll for completion
Loading is asynchronous in C. Poll until done:
Source: examples/c/minimal/main.cpp snippet load-usd-and-wait
Or block indefinitely:
Source: examples/c/minimal/main.cpp snippet step-renderer
The step snippet demonstrates blocking with ovrtx_timeout_infinite.
Add a USD reference with a path prefix
Use ovrtx_add_usd_reference_from_file or ovrtx_add_usd_reference_from_string with a path prefix.
Open from inline USDA content
Source: tests/docs/c/test_sensor_configuration.cpp snippet doc-add-render-config-layer-c
Use ovrtx_open_usd_from_file for files/URLs and ovrtx_open_usd_from_string for inline root USDA, including inline roots with subLayers.
Compose a base scene plus extra prims
When a USD layer has the scene content but lacks render configuration or sensors, pass one inline root USDA string to ovrtx_open_usd_from_string(). That inline root can sublayer the existing scene and author missing Camera / RenderProduct / RenderVar prims.
USDA source: tests/docs/usd/data/inline_sublayers_camera_renderproduct.usda snippet doc-usda-inline-sublayers-camera-renderproduct
Source: tests/docs/c/test_sensor_configuration.cpp snippet doc-add-render-config-layer-c
Remove USD
C: ovrtx_enqueue_result_t result = ovrtx_remove_usd(renderer, usd_handle);
Update time-sampled attributes
For animated USD scenes, re-evaluate time-sampled attributes with ovstage.population.update_from_usd_time() (Python) or ovstage_population_apply_usd_time() (attached-mode C), apply the changes at a new ordinal, and advance the write floor.
Timecodes vs. seconds — the common confusion. USD authors time samples in timecodes (frame-like units), but every ovrtx time API takes seconds. Convert with the stage's timeCodesPerSecond metadata:
seconds = timecode / timeCodesPerSecond
timecode = seconds * timeCodesPerSecond
Example: with timeCodesPerSecond = 24, a sample authored at timecode 48 is at 2.0 seconds — call update_from_usd_time(2.0), not update_from_usd_time(48).
⚠️ The parameter is named usd_time, but it is in seconds, not timecodes — the runtime converts to timecodes internally via timeCodesPerSecond.
This is a different clock from the simulation time advanced by step(delta_time) (see the stepping-and-rendering skill): update_from_usd_time moves USD animation; step advances the simulation/sensor clock. The two are independent — advancing one does not advance the other.
Source: tests/docs/python/test_base.py snippet doc-update-from-usd-time-async
Source: tests/docs/c/test_base.cpp snippet doc-update-from-usd-time-async-c
Reset stage to empty
Clear all USD content from the runtime stage:
Python: renderer.reset_stage() / renderer.reset_stage_async()
C: ovrtx_reset_stage(renderer)
Key Types / Functions
| Python | C |
|---|
ovstage.population.open_usd(stage, path, ordinal=...) | ovrtx_open_usd_from_file(renderer, file) |
ovstage.population.open_usd_from_string(stage, usda, ordinal=...) | ovrtx_open_usd_from_string(renderer, content) |
ovstage.population.add_usd_reference(stage, path, prefix) | ovrtx_add_usd_reference_from_file(renderer, file, prefix, &handle) |
ovstage.population.add_usd_reference_from_string(stage, usda, prefix) | ovrtx_add_usd_reference_from_string(renderer, content, prefix, &handle) |
ovstage.population.remove_usd(stage, handle) | ovrtx_remove_usd(renderer, handle) |
ovstage.population.update_from_usd_time(stage, usd_time) | ovstage_population_apply_usd_time(stage, ordinal, usd_time) (attached mode; deprecated standalone: ovrtx_update_stage_from_usd_time) |
Troubleshooting
-
Only one root layer is allowed. Calling an ovstage root population function replaces the root layer. To combine a scene file with extra prims such as Cameras and RenderProducts, use one inline root layer with subLayers:
Source: tests/docs/python/test_sensor_configuration.py snippet doc-add-render-config-layer
-
Reference additions are a separate pattern. Use add_usd_reference* when a root stage is already open and you want to place additional referenced content at a new absolute path. The prefix_path must not collide with existing prim paths, and inline reference layers must set defaultPrim.
-
Remote USD/S3 asset failures are environment blockers first. If an example fails while opening a remote USD or S3 asset, verify internet access, proxy/firewall settings, and direct access to the asset URL. Treat the failure as a network or asset-access blocker unless the same URL is reachable outside ovrtx.
-
Authored attributes that are not part of the normal population schema are ignored unless the root layer sets customLayerData.populateAllAuthoredAttributes = true. Use this only for workflows that need generic authored attributes, because populating every authored attribute can dramatically increase memory usage when assets contain many properties the runtime will never read or write.
-
In C, ovrtx_open_usd_from_file() is always asynchronous -- you must poll or wait.
-
Load errors (e.g., file not found) are reported through ovrtx_op_wait_result_t::error_op_ids, not the immediate return value.
Deprecated Standalone APIs
The renderer population APIs in this skill are deprecated in 0.4 and retained for
standalone compatibility. New code should use ovstage.population, publish mutations
by advancing the ovstage write floor, and render the attached stage with an ordinal.
See docs/core/ovstage_integration.rst, skills/update-0_3-0_4-c/SKILL.md and skills/update-0_3-0_4-python/SKILL.md.
References
- Use the
> **Source:** directives in this skill to locate tested snippets before reusing API patterns.
- Keep related skills, docs, and snippets synchronized when changing the workflow.