High-level overview of a typical ovrtx application lifecycle. Use when user asks how to structure an ovrtx program, what the main steps are, or how the pieces fit together.
Quellsprache: Englisch
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High-level overview of a typical ovrtx application lifecycle. Use when user asks how to structure an ovrtx program, what the main steps are, or how the pieces fit together.
Quellsprache: Englisch
Asynchronous operation patterns including polling, timeouts, and non-blocking workflows. Use when user asks about async rendering, non-blocking operations, polling, timeouts, or parallel rendering.
Quellsprache: Englisch
Cloning USD subtrees to create copies at new paths. Use when user asks to clone, duplicate, copy a prim, or create instances of existing geometry.
Quellsprache: Englisch
GPU interop patterns for CUDA arrays, timeline semaphores, Vulkan shared memory, and MIG-safe CUDA-to-Vulkan device matching. Use when user asks about CUDA interop, GPU rendering pipelines, Vulkan interop, shared memory, timeline semaphores, MIG, or multi-GPU…
Quellsprache: Englisch
Error checking patterns for both C and Python. Use when user asks about error handling, checking errors, debugging ovrtx failures, or troubleshooting.
Quellsprache: Englisch
Interpret already-read radar PointCloud tensors: channel meanings, units, valid detection ranges, RCS, signed radial velocity, time offsets, flags, counts, and visualization values. Use reading-sensor-pointclouds when the user needs to map or fetch the…
Quellsprache: Englisch
Loading USD scenes into ovstage for rendering from files, URLs, or inline USDA strings. Use when user asks to load a USD scene, compose USD content, add cameras or RenderProducts to an existing USD layer, add referenced content, or create runtime geometry.
Quellsprache: Englisch
Zero-copy attribute map/unmap for direct memory access to ovstage buffers. Use when user asks about zero-copy writes, map attribute, direct memory access, or repeated mapped updates. Use attribute-bindings for repeated writes with caller-owned tensors when a…
Quellsprache: Englisch
Authoring non-visual material labels for sensor simulation. Use when user asks to assign lidar/radar/acoustic material semantics, choose nonvisual base materials, coatings, or attributes, debug material IDs, or bind sensor-facing USD materials.
Quellsprache: Englisch
Viewport picking, marquee selection, pick-hit decoding, pickability, and selection outline drawing. Use when implementing click picking, drag selection, printing picked prim names, or highlighting selected prims.
Quellsprache: Englisch
Reading scalar or array attributes from prims into CPU or GPU tensors. Use when user asks to read an attribute value, fetch mesh data (points, faceVertexCounts, etc.), inspect a render setting, or sample transforms.
Quellsprache: Englisch
Mapping rendered output to access pixel data on CPU or GPU. Use when user asks to get pixels, read an image, save a PNG, display rendered output, or access render var data.
Quellsprache: Englisch
Writing render settings to control rendering behavior. Use when user asks to change render settings, set max bounces, configure path tracing, change render quality, enable DLSS frame generation, or modify RTX settings on a RenderProduct.
Quellsprache: Englisch
Creating and configuring an ovrtx renderer instance. Use when user asks to create a renderer, initialize ovrtx, configure renderer options, or set up ovrtx.
Quellsprache: Englisch
Sensor Processing Graphs: run your own GPU code as a pass over RTX render outputs. Covers the three-file node contract in CUDA and Slang, wiring a graph in USD, built-in nodes, cross-frame state, sensor composites, ray generation, scene queries and diagnosis.…
Quellsprache: Englisch
Running a simulation step to produce rendered frames. Use when user asks to render a frame, step the renderer, simulate a sensor, or get an image from ovrtx.
Quellsprache: Englisch
Upgrade skill: migrate user C/C++ application code from ovrtx 0.3.x standalone stage APIs to ovrtx 0.4.x attached to ovstage 0.1.x. Use when the user asks to "upgrade from 0.3 to 0.4 with ovstage", "ovrtx 0.4 ovstage 0.1 migration", "migrate my ovrtx app", or…
Quellsprache: Englisch
Upgrade skill to migrate an existing Python ovrtx codebase from 0.3.x to 0.4.x by moving scene population, cloning, queries, attribute reads, writes, mappings, and persistent binding workflows to ovstage while keeping rendering in ovrtx. Use when the user…
Quellsprache: Englisch
Upgrade an existing Python or C/C++ application from ovrtx 0.5.x to 0.6.x, including attached ovstage 0.2 to 0.3 workflows. Use when migrating logging, animation clocks, population and raw attribute contracts, sensor revisions and outputs, or SPG Lua scripts.…
Quellsprache: Englisch
Warming up the renderer before capturing output. Use when user asks about warmup frames, image quality, texture streaming, path tracing convergence, or why renders look noisy/incomplete.
Quellsprache: Englisch
Writing scalar and array attribute data to prims. Use when user asks to write an attribute, set a property, change a material, set a color, or modify mesh data.
Quellsprache: Englisch
Replacing persistent ovrtx attribute bindings with reusable ovstage queries for repeated writes or maps. Use when user asks about persistent bindings, repeated writes, efficient animation loops, bind_attribute, or updating transforms every frame with…
Quellsprache: Englisch
Binding materials to prims at runtime. Use when user asks to assign a material, change a material, set material binding, or swap materials on a prim.
Quellsprache: Englisch
Available camera render outputs for Real-Time Path-Tracing (RT2) mode. Use when user asks what AOVs/render vars are available, what format or dtype an output has, or how to read a specific output like depth, normals, albedo, or distance.
Quellsprache: Englisch
Authoring and configuring OmniLidar sensor prims and lidar PointCloud render outputs. Use when user asks to create a lidar scene, configure an OmniLidar prim, choose lidar output frame/coordinate behavior, or request lidar PointCloud channels.
Quellsprache: Englisch
Authoring and configuring OmniRadar sensor prims and radar PointCloud render outputs. Use when user asks to create a radar scene, configure an OmniRadar prim, choose radar output frame/coordinate behavior, configure radar scan outputs, or request radar…
Quellsprache: Englisch
Interpreting already-read lidar PointCloud tensors: channel meanings, units, valid point ranges, coordinate-frame implications, flags, IDs, normals, velocity, and visualization values. Use reading-sensor-pointclouds when the user needs to map or fetch the…
Quellsprache: Englisch
Setting up a new CMake C/C++ project that uses ovrtx. Use when user asks to create a new C project, set up CMake with ovrtx, scaffold a C++ app, or configure build dependencies.
Quellsprache: Englisch
Setting up a new Python project that uses ovrtx. Use when user asks to create a new Python project, set up ovrtx in Python, create a pyproject.toml, or scaffold a Python app.
Quellsprache: Englisch
Mapping and reading lidar or radar PointCloud composite render-var tensors. Use when user asks how to access PointCloud output data, map Coordinates, Counts, Intensity, RCS, RadialVelocityMs, or TimeOffsetNs tensors, slice valid entries, or move sensor point…
Quellsprache: Englisch
Restricting RenderProducts to specific CUDA-visible device indices with the USD deviceIds attribute. Use when a scene, test, or example must constrain a RenderProduct to CUDA-visible GPU 0 or another explicit set of CUDA-visible GPUs, especially for multi-GPU…
Quellsprache: Englisch
Assigning USD SemanticsAPI class and label metadata for semantic segmentation and ground-truth annotation outputs. Use when user asks to label objects, assign semantic class/label metadata, configure semantic segmentation labels, or author SemanticsAPI…
Quellsprache: Englisch
Render one ovrtx RenderProduct as sequential dataWindowNDC crops and stitch the mapped tiles into one image. Use for sliced or chunked image rendering, or when the user asks how to render a very large image; do not use for multi-camera tiled RenderProducts.
Quellsprache: Englisch
Discovering prims on the runtime stage and inspecting their attribute schemas. Use when user asks to find prims by type, filter by attribute, list all prims, or look up attribute types before reading or writing them.
Quellsprache: Englisch
Querying progress for asynchronous ovrtx operations. Use when user asks how to monitor long-running operations, show loading progress, inspect OperationStatus counters, use Operation.query_status(), or call ovrtx_query_op_status()/ovrtx_release_op_status().
Quellsprache: Englisch
Working with ovx_string_t in C and C++. Use when user asks about printing, comparing, or converting ovx strings.
Quellsprache: Englisch
Upgrade skill to migrate an existing ovrtx codebase from 0.2.0 to 0.3.0. Use when the user asks to "upgrade from 0.2 to 0.3", migrate ovrtx API usage, update 0.2 projects to 0.3, or fix code after moving from ovrtx 0.2.x to 0.3.x.
Quellsprache: Englisch
Upgrade an existing Python or C/C++ application from ovrtx 0.4.x to 0.5.x. Use when porting application code, authored sensor USD, RenderVar output handling, DLPack interoperability, Windows renderer configuration, or an attached ovstage 0.1 workflow to the…
Quellsprache: Englisch
Writing 4x4 transform matrices to move, rotate, or scale prims. Use when user asks to move an object, set a transform, update position, animate a transform, or set a camera transform.
Quellsprache: Englisch
Adding new tested code snippets for documentation pages. Use when adding code examples to RST docs, creating new doc pages, or migrating inline code blocks to tested snippets.
Quellsprache: Englisch
README-Quelldatei: README.md
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