SolidWorks CAD 自动化技能,可通过 Python COM 接口与 OpenClaw / Codex / Claude 协作控制 Windows 上运行的 SolidWorks,用于零件建模、装配体、工程图、钣金、焊件、仿真、文件导出、自定义属性、设计表、配置管理,以及 OBJ/STL/STEP 等外来模型导入;当用户提到 SolidWorks、SW、OpenClaw、龙虾、3D 建模、CAD、零件、装配、工程图、钣金、焊件、导出…
Quellsprache: Chinesisch
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SolidWorks CAD 自动化技能,可通过 Python COM 接口与 OpenClaw / Codex / Claude 协作控制 Windows 上运行的 SolidWorks,用于零件建模、装配体、工程图、钣金、焊件、仿真、文件导出、自定义属性、设计表、配置管理,以及 OBJ/STL/STEP 等外来模型导入;当用户提到 SolidWorks、SW、OpenClaw、龙虾、3D 建模、CAD、零件、装配、工程图、钣金、焊件、导出…
Quellsprache: Chinesisch
AutoCAD 自动化技能。用于让 Codex/Claude 在 Windows 上通过 Python COM/ActiveX 直连本机 AutoCAD 进行二维绘图、图层/文字/标注/块处理、DWG/DXF/PDF 导出、批量修改、工程图自检,以及在 COM 不足时切换到 AutoLISP/SCR 或 AutoCAD .NET 插件路线;当用户提到 AutoCAD、CAD、DWG、DXF、画图、出图、图层、标注、块、批量改图、AutoLISP、ObjectARX、.NET 插件、Codex 接入 CAD…
Quellsprache: Chinesisch
SolidWorks 多圆角/倒角 CNC 零件自动化子技能。用于创建或修改圆角、倒角很多的机加工件、铝合金安装座、连接块、外壳、支架、沉孔安装板等模型;当任务涉及 FeatureFillet、InsertFeatureChamfer、稳定选边、孔口倒角、圆角矩形外轮廓、CNC 减重口袋、STEP 导出和预览审查时使用。
Quellsprache: Chinesisch
SolidWorks 螺丝孔/螺纹孔自动化子技能。用于创建或修改 M3/M4/M5/M6/M8 等内螺纹孔、攻丝底孔、盲孔/通孔、孔口倒角、装饰螺纹、可见 3D 螺旋线和螺纹参数属性;当用户要求“画螺丝孔”“有螺纹的孔”“攻牙孔”“M6x1 盲孔”“螺纹安装孔”“Hole Wizard/ThreadFeatureData/CosmeticThread”或需要导出 STEP 并审查螺纹孔模型时使用。
Quellsprache: Chinesisch
SolidWorks VibeCAD 参数化设计规划子技能。用于把自然语言机械设计需求转成结构化设计计划、制造规则检查、SolidWorks API 执行摘要和审查门禁;当任务涉及 text-to-CAD、vibecoding 固化、行业知识库、提示词模板、参数化建模计划、CNC 安装座/连接块/支架批量生成时使用。
Quellsprache: Chinesisch
Read ZJU assessment schedules and status, questionnaire notices, roll-call notices, and course discussions through the local read-only MCP. Use for exam or quiz timing, questionnaire availability, attendance notices, forum discovery, and discussion summaries.…
Quellsprache: Englisch
Read ZJU assignment metadata, deadlines, personal submission history, grading status, feedback, and grades through the local MCP. Use when the user asks what homework is due, whether an assignment was submitted, what was graded, or for a personal grade…
Quellsprache: Englisch
Prepare and submit user-reviewed files to one ordinary 学在浙大/ZJU homework activity through a locally enabled, two-phase transaction. Use only when the user explicitly asks to upload or submit completed homework files. Requires a user-owned write-access setup,…
Quellsprache: Englisch
Diagnose and manage the private local authentication session for ZJU Learning Tools. Use when the user asks to set up, log in to, log out of, check, repair, or troubleshoot 学在浙大/ZJU access, or when another ZJU tool returns auth_required or a runtime readiness…
Quellsprache: Englisch
Review and organize ZJU academic terms, courses, todos, learning activities, and progress through the local read-only MCP. Use for 学在浙大 course discovery, current-semester overviews, upcoming-work planning, activity trees, completion summaries, and…
Quellsprache: Englisch
Find and safely download official ZJU course or personal learning resources through the local MCP. Use for courseware, attachments, handouts, resource inventories, or explicit single/batch downloads. Requires user confirmation of exact resources and an…
Quellsprache: Englisch
Continue a supported ZJU read or bounded resource-download task through the plugin's restricted tronclass-cli 0.2.8 compatibility runtime when, and only when, the local ZJU MCP server cannot start, register tools, complete its handshake, or maintain its…
Quellsprache: Englisch
Query Zhiyun classroom schedules, PPT-page metadata, and existing transcript resources through the local read-only ZJU MCP. Use when the user asks about 智云课堂 sessions, lecture slides, presentation pages, or available transcripts. Do not use for video…
Quellsprache: Englisch
Find and count local Windows files and folders through the voidtools Everything index and ES command-line interface. Use when the user asks to locate files, discover folders, search by filename, extension, size or modified date, find recent local artifacts,…
Quellsprache: Englisch
Generate, edit, normalize, register, and validate raster assets for Ren'Py projects with Codex's built-in image generation. Use for visual-novel backgrounds, CGs, character sprites and expression variants, transparent UI art, consistent character sheets, or…
Quellsprache: Englisch
Develop, review, and maintain Ren'Py visual novel projects. Use when the user asks about Ren'Py, .rpy/.rpym scripts, visual novel routes, screens, GUI customization, images/audio assets, localization, Ren'Py lint/build/test workflows, or this GoldenFall-style…
Quellsprache: Englisch
Operate Adobe After Effects through the ae-mcp integration. Use when the user asks Codex to inspect, diagnose, create, or modify an After Effects project or composition; work with layers, footage, text, shapes, cameras, lights, effects, masks, markers,…
Quellsprache: Englisch
Operate Adobe Photoshop through the photoshop MCP server on Windows. Use when the user asks Codex to inspect a Photoshop session or active PSD/PSB/image; open, create, or save documents; inspect selection or layer information; add text layers or filled pixel…
Quellsprache: Englisch
Operate Adobe Premiere Pro through the bundled Premiere MCP integration with Windows app control as a fallback. Use when the user asks Codex to inspect, open, or create a Premiere project; import and organize media; edit sequences or timelines; trim clips;…
Quellsprache: Englisch
Use the integrated autocad-mcp tools to create, inspect, modify, annotate, verify, and export AutoCAD DWG/DXF drawings or headless DXF files. Trigger for AutoCAD, CAD, DWG, DXF, 2D drafting, layers, blocks, dimensions, P&ID, drawing screenshots, plotting,…
Quellsprache: Englisch
Analyze the logical, physical, navigation, and semantic structure of books in Calibre or supplied EPUB/XHTML/PDF files. Use alongside the calibre-mcp tools when the user asks for a chapter/part hierarchy, front-matter/body/back-matter map, heading-level…
Quellsprache: Englisch
Search, read, and safely curate a Calibre ebook library through the calibre-mcp server. Use for finding books, metadata/full-text/semantic search, reading excerpts or chapter maps, listing figures and categories, auditing metadata quality, finding duplicates,…
Quellsprache: Englisch
Write, explain, and validate XPath expressions for Calibre conversion and ebook internals, including XHTML chapter detection, page-break and TOC rules, EPUB OPF manifest/spine queries, EPUB 3 nav documents, EPUB 2 NCX, SVG, and MathML. Use when the user asks…
Quellsprache: Englisch
Use when a task involves compiling, validating, troubleshooting, or preparing LaTeX projects in Codex. Prefer bundled Tectonic for simple projects, fall back to detected local MiKTeX for fuller projects, validate local LaTeX readiness, and ask the user to…
Quellsprache: Englisch
Build and modify Unity 2D games through Unity MCP. Use for sprites and sprite import settings, 2D cameras, orthographic framing, 2D physics, Rigidbody2D and Collider2D behavior, joints, sorting layers, tile or grid-based levels, 2D animation, parallax,…
Quellsprache: Englisch
Design, block out, light, and validate Unity 3D scenes through Unity MCP. Use for level grayboxing, ProBuilder geometry, GameObject hierarchy, materials, terrain-like layouts, cameras and Cinemachine, 3D colliders and rigidbodies, lighting, light or…
Quellsprache: Englisch
Configure, build, validate, and package Unity player releases through Unity MCP. Use for Windows, macOS, Linux, Android, iOS, WebGL, UWP, tvOS, visionOS, or dedicated-server builds; Build Profiles, build scenes, product and bundle settings, versioning,…
Quellsprache: Englisch
Create, import, configure, and integrate Unity visual or audio content through Unity MCP. Use for textures and sprites, models, materials, shaders, animation clips and Animator Controllers, particles, Visual Effect Graph, LineRenderer and TrailRenderer…
Quellsprache: Englisch
Reproduce, diagnose, fix, and regression-test Unity failures through Unity MCP. Use for C# compile errors, console exceptions, failing EditMode or PlayMode tests, broken scenes or prefabs, missing references, physics bugs, input or UI failures, package and…
Quellsprache: Englisch
Implement and refactor Unity gameplay systems through Unity MCP. Use for C# MonoBehaviours, ScriptableObjects, input, character or vehicle controllers, combat, interactions, spawning, inventory, state machines, events, save data, prefabs, scene flow, gameplay…
Quellsprache: Englisch
Orchestrate cross-domain Unity Editor work through Unity MCP tools and resources. Use for broad tasks spanning multiple Unity disciplines, initial MCP connection or instance selection, resource-first scene inspection, recovery from editor busy or…
Quellsprache: Englisch
Measure and improve Unity performance through Unity MCP. Use for CPU or GPU frame-time spikes, garbage collection, memory growth or leaks, draw calls, batches, overdraw, physics cost, asset memory, loading or runtime hitches, mobile or XR budgets, Profiler…
Quellsprache: Englisch
Configure and audit an existing Unity project through Unity MCP. Use for project initialization, package installation or removal, render-pipeline checks, Input System or Cinemachine setup, tags, layers, physics defaults, scene lists, ScriptableObject…
Quellsprache: Englisch
Design, build, and visually validate Unity interfaces through Unity MCP. Use for UI Toolkit UXML and USS, UIDocument and PanelSettings, uGUI Canvas hierarchies, TextMeshPro, menus, HUDs, dialogs, settings, inventory, responsive anchors and layouts, controller…
Quellsprache: Englisch
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