Update ZJUers Simulator documentation after product, API, onboarding, deployment, architecture, or agent-workflow changes. Use when modifying VitePress pages, README files, AGENTS.md, .claude/CLAUDE.md, user guides, developer guides, navigation, screenshots/previews, API docs, setup docs, or when removing stale references such as the old entrance exam flow.
Work safely on the ZJUers Simulator player entry flow: invite-code auth, JWT versus persistent user token handling, character creation, initial stat budget validation, returning-user save selection, WebSocket save loading, and new-game reset behavior. Use when modifying LoginView, CharacterCreate, SaveSelect, App phase routing, auth.py, game.py, GameService, SaveService, or related tests.
Triage and reduce Pylance/Pyright diagnostics in ZJUers Simulator. Use when Codex sees or is asked about Python/Pylance/Pyright warnings in the FastAPI backend, SQLAlchemy async models/sessions, Redis asyncio calls, OpenAI response parsing, Pydantic schemas, import resolution, venv interpreter drift, generated/cache diagnostics, or editor-only type noise that should be cleaned without hiding real defects.
Path-aware full-stack review workflow for ZJUers Simulator. Use when reviewing changes, running checks, triaging regressions, validating frontend/backend edits, or deciding which focused tests/type checks to run.
Analyze code changes and generate professional Git Commit Messages adhering to the industry-standard Conventional Commits specification.
Add, adjust, remove, or review ZJUers Simulator items in world/items.json. Use when the user asks Claude to create a new purchasable item, tune item prices/effects, add item categories or tags, or check item balance against the stat registry.
Add, adjust, or remove ZJUers Simulator gameplay stats through the stat registry pipeline. Use when the user asks Claude to create a new attribute, change an attribute range/default, expose a stat to item/event effects, or update character creation allocatable stats.
Add, adjust, remove, or review ZJUers Simulator items. Use when editing world/items.json, item prices, categories, tags, passive effects, sell prices, item balance, item frontend display, or when a user asks to create new purchasable items or item effects.