Use Comfy's first-party local comfy-mcp server and comfy-cli to inspect or control a local ComfyUI or Comfy Desktop instance. Trigger for local ComfyUI/Comfy Desktop health checks, installed node/model/template discovery, workflow inspection or validation,…
Operate Adobe After Effects through the ae-mcp integration. Use when the user asks DSH to inspect, diagnose, create, or modify an After Effects project or composition; work with layers, footage, text, shapes, cameras, lights, effects, masks, markers,…
Operate Adobe Photoshop through the photoshop MCP server on Windows. Use when the user asks DSH to inspect a Photoshop session or active PSD/PSB/image; open, create, or save documents; inspect selection or layer information; add text layers or filled pixel…
Operate Adobe Premiere Pro through the bundled Premiere MCP integration with Windows app control as a fallback. Use when the user asks DSH to inspect, open, or create a Premiere project; import and organize media; edit sequences or timelines; trim clips; add…
Normalize, register, and validate user-provided or separately generated raster assets for Ren'Py projects. Use for visual-novel backgrounds, CGs, character sprites, transparent UI art, or converting approved images into game-ready files.
Develop, review, and maintain Ren'Py visual novel projects. Use when the user asks about Ren'Py, .rpy/.rpym scripts, visual novel routes, screens, GUI customization, images/audio assets, localization, Ren'Py lint/build/test workflows, or this GoldenFall-style…
Build and modify Unity 2D games through Unity MCP. Use for sprites and sprite import settings, 2D cameras, orthographic framing, 2D physics, Rigidbody2D and Collider2D behavior, joints, sorting layers, tile or grid-based levels, 2D animation, parallax,…
Design, block out, light, and validate Unity 3D scenes through Unity MCP. Use for level grayboxing, ProBuilder geometry, GameObject hierarchy, materials, terrain-like layouts, cameras and Cinemachine, 3D colliders and rigidbodies, lighting, light or…
Configure, build, validate, and package Unity player releases through Unity MCP. Use for Windows, macOS, Linux, Android, iOS, WebGL, UWP, tvOS, visionOS, or dedicated-server builds; Build Profiles, build scenes, product and bundle settings, versioning,…
Create, import, configure, and integrate Unity visual or audio content through Unity MCP. Use for textures and sprites, models, materials, shaders, animation clips and Animator Controllers, particles, Visual Effect Graph, LineRenderer and TrailRenderer…
Implement and refactor Unity gameplay systems through Unity MCP. Use for C# MonoBehaviours, ScriptableObjects, input, character or vehicle controllers, combat, interactions, spawning, inventory, state machines, events, save data, prefabs, scene flow, gameplay…
Orchestrate cross-domain Unity Editor work through the DSH Unity MCP preset. Use for broad Unity tasks, connection recovery, known-instance selection, cross-domain coordination, or requests that do not fit one specialized Unity skill.
Measure and improve Unity performance through Unity MCP. Use for CPU or GPU frame-time spikes, garbage collection, memory growth or leaks, draw calls, batches, overdraw, physics cost, asset memory, loading or runtime hitches, mobile or XR budgets, Profiler…
Configure and audit an existing Unity project through Unity MCP. Use for project initialization, package installation or removal, render-pipeline checks, Input System or Cinemachine setup, tags, layers, physics defaults, scene lists, ScriptableObject…
Design, build, and visually validate Unity interfaces through Unity MCP. Use for UI Toolkit UXML and USS, UIDocument and PanelSettings, uGUI Canvas hierarchies, TextMeshPro, menus, HUDs, dialogs, settings, inventory, responsive anchors and layouts, controller…
Quellsprache: Englisch
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Diesen Prompt kopieren und in den verwendeten KI-Assistenten einfügen.
Follow https://skillsmp.com/skill-install/prompt.md to install Agent Skills from https://github.com/pirate-608/dsh-multi-tools.