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f8-editor-log-workflow

Use when working with Log editor tools — LogViewer setup, debug command registration, and log editor settings in F8Framework.

Quellinformationen

Repository
TippingGame/F8Framework
Letzte Quellaktivität
1. April 2026 um 11:00
Erkannte Sprache von SKILL.md
Englisch
Sterne
886
Forks
141

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Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

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SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
f8-editor-log-workflow
description
Use when working with Log editor tools — LogViewer setup, debug command registration, and log editor settings in F8Framework.
# Log Editor Workflow ## Use this skill when - The task involves setting up LogViewer in a scene or configuring log display. - The user asks about runtime debug console or cheat codes. ## Path resolution 1. Editor code: Assets/F8Framework/Editor/Log ## Sources of truth - Editor module: Assets/F8Framework/Editor/Log - Test docs: Assets/F8Framework/Tests/Log/README.md ## Key editor features | Feature | Description | |---------|-------------| | **LogViewer** | Runtime debug console with command system and system stats | | **Activation** | PC: tilde key `~` / Mobile: five-finger long press 1 second | | **Command System** | Register custom debug commands at runtime | | **System Stats** | Shows device info, FPS, memory usage | ## Workflow 1. Add LogViewer component to a scene GameObject, or load as asset. 2. Register debug commands: `Function.Instance.AddCommand(this, "MethodName", params)`. 3. Register cheat codes: `Function.Instance.AddCheatKeyCallback(callback)`. 4. LogViewer appears at runtime via keyboard/touch activation. 5. Use LogViewer to execute commands, view logs, and check system status. ## Output checklist - LogViewer added to scene or loadable as asset. - Debug commands registered. - Activation method documented for target platform.
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