- name
- good-services-service-design
- description
- End-to-end service design and service improvement workflow based on Lou Downe's "Good Services" (15 principles). Use when the user asks for a service audit, service blueprint, customer journey map/service map, designing a new service, fixing a broken service, improving findability/clarity/accessibility, or creating an actionable backlog and service standard.
- metadata
- {"author":"generated-skill","version":"1.0.0","category":"service-design","tags":["service-design","journey-mapping","service-blueprint","good-services"]}
- compatibility
- Works without external tools; outputs Markdown. Pairs well with docx/pptx/xlsx creation skills if available.
# Good Services Service Design
This skill helps you **design, diagnose, and improve services end-to-end** using the _Good Services_ model: define the service from the user's perspective, map the steps/tasks across channels and operations, and then assess and improve using the **15 principles of good service design**.
A service here means: **something that helps someone to do something** â defined by the user's goal, not your org chart.
## When to use
Use this skill when the user asks for any of the following:
- âDesign a serviceâ / âredesign a serviceâ / âfix our serviceâ
- âService auditâ / âservice reviewâ / âwhy is our service failing?â
- âService blueprintâ / âjourney mapâ / âservice mapâ
- âHow do we make this service easier to find / understand / use?â
- âApply the Good Services principlesâ / âthe 15 principlesâ
## When NOT to use
- Pure UI styling/visual design requests (unless tied to a service journey or ops)
- Marketing/copywriting that isn't part of explaining the service purpose/expectations
- Narrow technical debugging with no service context (use engineering/debug skills instead)
## Operating modes
Choose the lightest mode that fits the user's need.
1) **Quick audit (30â60 min)**
- Output: principles scorecard + top issues + recommended fixes/backlog
- Best when: user wants fast prioritisation or a âwhy is this broken?â diagnosis
2) **Full design / improvement plan**
- Output: service definition + journey map + service blueprint + scorecard + prioritised backlog + service standard
- Best when: user is (re)designing a service or needs cross-team alignment
3) **Workshop facilitation**
- Output: agenda + exercises + artefacts to fill live (templates)
- Best when: multiple stakeholders need to align on scope, ownership, and priorities
## Inputs to collect (progressive)
Start with the minimum and expand only as needed.
**Minimum (always ask):**
- What is the service (in one sentence) and what outcome does the user want?
- Who are the primary users? (2â3 groups is enough)
- What channels exist today? (web/app/phone/post/in-person/physical)
- What is the main problem you're trying to solve? (symptoms + suspected causes)
**Helpful (ask if doing more than a quick audit):**
- Known constraints (policy/legal/technical/budget/SLAs)
- Current volume + failure points (drop-offs, call deflection, complaint themes)
- Any research, analytics, or frontline insights you already have
- Where support happens today (humans, scripts, escalation routes)
If information is missing, **make assumptions explicit** and provide a âdata needed nextâ list.
---
# Core workflow
## Step 1 â Define the service (user-first)
Goal: anchor on what the user is trying to achieve, and where the service starts/ends.
Use: `references/templates/service-definition-canvas.md`
Do:
1. Rewrite the service name as a **verb phrase** users would search for.
2. Define **start trigger** and **done condition** (what does âcompleteâ mean?).
3. Identify user groups + accessibility needs.
4. List channels and key touchpoints.
5. Capture success measures (user + organisation + societal).
Output: a filled Service Definition Canvas.
## Step 2 â Map the journey (steps and tasks)
Goal: describe the service as one continuous set of actions towards the user's goal â across org boundaries and channels.
Use:
- `references/templates/service-map.md` (journey map)
- `references/templates/service-blueprint.md` (frontstage/backstage/support)
Do:
1. Break the service into **steps** (major decision points / moments needing visibility).
2. Break steps into **tasks** (individual actions).
3. Note channel(s) per step/task and any handoffs between teams/orgs.
4. Capture pain points, drop-offs, and where users seek help.
Output: a journey map (minimum) and blueprint (if ops matter, which they usually do).
## Step 3 â Assess against the 15 principles
Goal: identify where the service violates universal good-service needs.
Use:
- `references/templates/principles-scorecard.md`
- `references/15-principles.md` (detailed guidance + checks)
Do:
1. Score each principle (0â2) and record evidence.
2. List the top failure modes and where they appear in the journey.
3. Highlight cross-cutting root causes (language, data silos, incentives, policy).
Output: completed principles scorecard + summary of top 5 issues.
## Step 4 â Design improvements and prioritise
Goal: turn findings into a realistic plan.
Use: `references/templates/improvement-backlog.md`
Do:
1. Propose fixes that directly address failures (avoid ânice-to-havesâ).
2. Prefer changes that reduce user effort, clarify purpose/expectations, and remove dead ends.
3. Prioritise by user impact, risk, frequency, and implementation effort.
4. Write acceptance criteria in user-outcome language.
Output: prioritised backlog (Now / Next / Later).
## Step 5 â Define the service standard and measurement
Goal: make the service operable and improvable over time.
Use: `references/templates/service-standard.md`
Do:
1. Define what âgoodâ looks like: promises, service levels, accessibility bar, support model.
2. Define key measures (not just whatâs easy to count).
3. Make incentives explicit: what behaviours are you encouraging in users and staff?
Output: service standard + measurement plan.
## Step 6 â Validate and iterate
Goal: ensure improvements work for real users and real staff.
Do:
1. List the riskiest assumptions (who/what/when/why/how).
2. Propose a lightweight validation plan (research, prototype, pilot, operational test).
3. Plan for change: what user circumstances can change, and how will the service respond?
Output: validation plan + âunknowns / next evidence to collectâ.
---
# The 15 principles (as checks)
1. A good service is easy to find
2. A good service clearly explains its purpose
3. A good service sets the expectations a user has of it
4. A good service enables a user to complete the outcome they set out to do
5. A good service works in a way thatâs familiar
6. A good service requires no prior knowledge to use
7. A good service is agnostic to organisational structures
8. A good service requires as few steps as possible to complete
9. A good service is consistent throughout
10. A good service should have no dead ends
11. A good service is usable by everyone, equally
12. A good service encourages the right behaviours from users and staff
13. A good service should respond to change quickly
14. A good service clearly explains why a decision has been made
15. A good service makes it easy to get human assistance
(Use `references/15-principles.md` for practical tests and improvement moves.)
---
# Output format (recommended)
When delivering results, structure the response like this:
1. **Service definition** (1â2 paragraphs + canvas)
2. **Journey map** (table)
3. **Service blueprint** (if relevant)
4. **Principles scorecard** (table + top issues)
5. **Prioritised backlog** (Now/Next/Later)
6. **Service standard + measures**
7. **Validation plan** (what to test next)
Keep everything in **plain language**, using the user's terms (verbs), not internal acronyms.
---
# Quality checklist (before finalising)
- The service name is a verb users would search for (not an internal noun/acronym).
- Purpose is clear in the first 10 seconds of the journey.
- Time/cost/eligibility expectations are set at the right moments.
- The journey supports the full user outcome (including aftercare and exceptions).
- Patterns and language are familiar and consistent across channels.
- No step assumes prior knowledge of your organisation or process.
- No user is stranded: every ânoâ has a next step (alternative, referral, appeal, human help).
- Accessibility is treated as a baseline, not a bolt-on.
- Metrics and incentives encourage the right behaviours (users + staff + organisation + society).
- The service can handle change (user details, circumstances, policy, operational variance).
---
# Examples
## Example 1 â Quick audit
User: âCan you audit our online appointment booking service? Drop-off is high.â
Actions:
1. Collect minimal context (users, outcome, channels, evidence).
2. Produce journey map + scorecard (0â2 per principle).
3. Identify top 5 root causes and propose a Now/Next/Later backlog.
## Example 2 â Blueprint + improvement plan
User: âDesign an end-to-end âcancel my subscriptionâ service across web + phone.â
Actions:
1. Define service boundaries (start, done, aftercare).
2. Map journey and blueprint (frontstage/backstage/support).
3. Check dead ends, expectations, and human assistance.
4. Produce a service standard (what âgoodâ means) + measures.
## Example 3 â Workshop
User: âWe need a workshop agenda to align teams around our service redesign.â
Actions:
1. Use `references/workshop-agenda.md`.
2. Provide templates to fill and facilitation notes.
3. End with an agreed backlog and ownership map.
---
# Troubleshooting
### The request is too broad (âfix our whole customer experienceâ)
- Narrow to one user outcome and define service boundaries.
- If needed, split into multiple services (each with its own âdoneâ).
### The org is siloed / no single owner
- Run Step 2 (map) explicitly across handoffs.
- Use Principle 7 guidance to propose shared standards/goals/incentives.
### Users keep calling / staff are overwhelmed
- Check Principle 3 (expectations), 10 (dead ends), and 15 (human help model).
- Look for incentive problems (Principle 12).
### Not enough data
- Make assumptions explicit.
- Provide a âminimum evidence to collect nextâ list: top drop-off steps, complaint themes, frontline pain points, accessibility issues.
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