Skip to main content

ukanwat/aaabench

SkillsMP hat 20 Skills aus ukanwat/aaabench gesammelt. Öffne einen Skill, um Quelle und Details zu prüfen.

Letzte erfasste Quellaktivität
SkillsMP-Katalog aktualisiert
gesammelte Skills
20
GitHub-Stars
368
GitHub-Forks
65

Skills in diesem Repository

2 Berufskategorien · 100% klassifiziert

Es werden 20 von 20 gesammelten Skills angezeigt.

Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree,…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween,…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Find and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images. Use before building any place, material, vehicle, sky or lighting condition, and again when judging your own screenshots.

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets,…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when…

Quellsprache: Englisch

Aktualisiert
Es werden 20 von 20 gesammelten Skills angezeigt.