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using-game-controller

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Actualizado7 de junio de 2026 a las 13:56

ALWAYS use when the user has any question about game controller input on Apple platforms — whether writing new code, porting from Windows, or modernizing an existing implementation. Trigger when working with the GCController API or GameController framework (controller lifecycle, connect/disconnect, current controller, player index, profile-based input, modern input API, polling, callbacks, haptics, rumble, adaptive triggers, motion/IMU, or on-screen controls), or when porting Windows controller code such as XInput, DirectInput, GameInput, RawInput, joystickapi.h, IOKit HID, IOHIDManager, or HidP_* APIs. Do NOT trigger for keyboard or mouse input.

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