Skip to main content

openscreen-design

Use this skill to generate well-branded interfaces and assets for OpenScreen (an AI-native screen-recording studio & video editor), either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.

Datos de origen

Repositorio
getopenscreen/openscreen
Última actividad en el origen
10 de octubre de 2026 a las 09:24
Idioma detectado de SKILL.md
inglés
Estrellas
4382
Forks
282

Opciones de instalación

De forma predeterminada está seleccionado el prompt que primero revisa el origen. Puedes cambiar a un comando directo o descargar una copia local.

Revisa los archivos de origen

Lee SKILL.md y los archivos complementarios que muestra SkillsMP antes de decidir si quieres instalarlo.

Explorador de archivos
71 archivos

Mostrando SKILL.md

SKILL.md
Instrucciones de origen · Vista previa de solo lectura
name
openscreen-design
description
Use this skill to generate well-branded interfaces and assets for OpenScreen (an AI-native screen-recording studio & video editor), either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.
user-invocable
true
Read the README.md file within this skill, and explore the other available files. If creating visual artifacts (slides, mocks, throwaway prototypes, etc), copy assets out and create static HTML files for the user to view. If working on production code, you can copy assets and read the rules here to become an expert in designing with this brand. If the user invokes this skill without any other guidance, ask them what they want to build or design, ask some questions, and act as an expert designer who outputs HTML artifacts _or_ production code, depending on the need. Quick orientation: - `styles.css` is the single CSS entry point — link it and use the CSS custom properties (never hard-code hex). Dark is the default; add `data-theme="light"` on a wrapper for the light palette. - Type: Geist (UI) + Geist Mono (numbers/technical). Base 13px. - One brand hue: emerald `--accent`. Ration it. Timeline lanes add amber/orange/red semantic accents. - Components live in `components/` (forms, display, editor); full-screen recreations in `ui_kits/editor/`. Icons are Lucide. - No emoji, no gradients-as-decoration, no photographic backgrounds. Dense pro-tool density, glassy floating panels, hairline borders. - Editor controls (full rules: "EDITOR CONTROLS" in readme.md): a fixed choice is a one-click `ChoiceRow`, not a select; named levels instead of meaningless numbers; settings are free rows under sentence-case section labels, never cards; no hint text, and an option that does nothing is hidden, not disabled. - Timeline is "candy": the clip is the brand green, zooms blue, every lane solid with dark ink `#0b1220`; playhead violet; no seek bar.
Ver en GitHub