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openscreen-design

Use this skill to generate well-branded interfaces and assets for OpenScreen (an AI-native screen-recording studio & video editor), either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.

Informações da origem

Repositório
getopenscreen/openscreen
Última atividade na origem
10 de outubro de 2026 às 09:24
Idioma detectado do SKILL.md
inglês
Estrelas
5.063
Forks
344

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SKILL.md
Instruções da origem · Visualização somente leitura
name
openscreen-design
description
Use this skill to generate well-branded interfaces and assets for OpenScreen (an AI-native screen-recording studio & video editor), either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.
user-invocable
true
Read the README.md file within this skill, and explore the other available files. If creating visual artifacts (slides, mocks, throwaway prototypes, etc), copy assets out and create static HTML files for the user to view. If working on production code, you can copy assets and read the rules here to become an expert in designing with this brand. If the user invokes this skill without any other guidance, ask them what they want to build or design, ask some questions, and act as an expert designer who outputs HTML artifacts _or_ production code, depending on the need. Quick orientation: - `styles.css` is the single CSS entry point — link it and use the CSS custom properties (never hard-code hex). Dark is the default; add `data-theme="light"` on a wrapper for the light palette. - Type: Geist (UI) + Geist Mono (numbers/technical). Base 13px. - One brand hue: emerald `--accent`. Ration it. Timeline lanes add amber/orange/red semantic accents. - Components live in `components/` (forms, display, editor); full-screen recreations in `ui_kits/editor/`. Icons are Lucide. - No emoji, no gradients-as-decoration, no photographic backgrounds. Dense pro-tool density, glassy floating panels, hairline borders. - Editor controls (full rules: "EDITOR CONTROLS" in readme.md): a fixed choice is a one-click `ChoiceRow`, not a select; named levels instead of meaningless numbers; settings are free rows under sentence-case section labels, never cards; no hint text, and an option that does nothing is hidden, not disabled. - Timeline is "candy": the clip is the brand green, zooms blue, every lane solid with dark ink `#0b1220`; playhead violet; no seek bar.
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