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IvanMurzak
GitHub creator profile

IvanMurzak

Repository-level view of 81 collected skills across 2 GitHub repositories, including approximate occupation coverage.

skills collected
81
repositories
2
occupation fields
1
updated
2026-05-27
occupation focus
Major fields detected across this creator.
repository explorer

Repositories and representative skills

#001
Unity-MCP
80 skills3.0k276updated 2026-05-27
99% of creator
assets-copy
Desarrolladores de software

Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.

2026-05-27
assets-create-folder
Desarrolladores de software

Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).

2026-05-27
assets-delete
Desarrolladores de software

Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

2026-05-27
assets-find-built-in
Desarrolladores de software

Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.

2026-05-27
assets-find
Desarrolladores de software

Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

2026-05-27
assets-get-data
Desarrolladores de software

Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.

2026-05-27
assets-modify
Desarrolladores de software

Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.

2026-05-27
assets-move
Desarrolladores de software

Move or rename assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

2026-05-27
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