Use when working with scena Git state, branches, commits, tags, GitHub issues, pull requests, workflow runs, release publication, or when the user asks to verify local state against GitHub.
Idioma del texto original: inglés
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SkillsMP ha recopilado 9 skills de johannesPettersson80/scena. Abre una skill para revisar su origen y sus detalles.
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Use when working with scena Git state, branches, commits, tags, GitHub issues, pull requests, workflow runs, release publication, or when the user asks to verify local state against GitHub.
Idioma del texto original: inglés
Use when preparing scena user-visible changes for release, changing crate metadata, versioning, changelog/release notes, public API stability, cargo publish dry runs, semver checks, or v1.0 release evidence.
Idioma del texto original: inglés
Use when compiling scena, running cargo fmt/clippy/test/doc/doctor/publish dry-run, synchronizing local work to the Hetzner CPU builder, or reporting remote build/test proof.
Idioma del texto original: inglés
Use when adding or reviewing scena tests, visual proof, browser/WASM checks, headless screenshots, color/capability validation, resource lifetime tests, dirty-state tests, allocation gates, or benchmark evidence.
Idioma del texto original: inglés
Use when an LLM needs to build, verify, debug, or iterate on a scena application, scene recipe, viewer, CAD inspection workflow, digital twin, product configurator, dashboard, documentation renderer, or agent verification loop using public scena…
Idioma del texto original: inglés
Use when adding, changing, or reviewing scena doctor checks, validation gates, silent-failure prevention, source-derived architecture rules, or checklist enforcement.
Idioma del texto original: inglés
Use when implementing or refactoring scena renderer architecture, public API, module ownership, typed handles, resource lifetime, prepare/render lifecycle, surface/context recovery, or native/WASM platform boundaries.
Idioma del texto original: inglés
Use when implementing or reviewing glTF/GLB loading, KHR extensions, asset cache/dedup/hot reload, anchors/extras, units, coordinate conversion, animation clips, skinning, morph targets, or import rebinding.
Idioma del texto original: inglés
Use when editing, reviewing, or executing the scena RFC, including v1.0/v1.x scope, milestones, Three.js replacement claims, non-goals, and whether a feature belongs in the renderer.
Idioma del texto original: inglés