Use when working with scena Git state, branches, commits, tags, GitHub issues, pull requests, workflow runs, release publication, or when the user asks to verify local state against GitHub.
原文语言:英语
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SkillsMP 已收集 johannesPettersson80/scena 中的 9 个 Skill。打开任一 Skill 可查看来源和详情。
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Use when working with scena Git state, branches, commits, tags, GitHub issues, pull requests, workflow runs, release publication, or when the user asks to verify local state against GitHub.
原文语言:英语
Use when preparing scena user-visible changes for release, changing crate metadata, versioning, changelog/release notes, public API stability, cargo publish dry runs, semver checks, or v1.0 release evidence.
原文语言:英语
Use when compiling scena, running cargo fmt/clippy/test/doc/doctor/publish dry-run, synchronizing local work to the Hetzner CPU builder, or reporting remote build/test proof.
原文语言:英语
Use when adding or reviewing scena tests, visual proof, browser/WASM checks, headless screenshots, color/capability validation, resource lifetime tests, dirty-state tests, allocation gates, or benchmark evidence.
原文语言:英语
Use when an LLM needs to build, verify, debug, or iterate on a scena application, scene recipe, viewer, CAD inspection workflow, digital twin, product configurator, dashboard, documentation renderer, or agent verification loop using public scena…
原文语言:英语
Use when adding, changing, or reviewing scena doctor checks, validation gates, silent-failure prevention, source-derived architecture rules, or checklist enforcement.
原文语言:英语
Use when implementing or refactoring scena renderer architecture, public API, module ownership, typed handles, resource lifetime, prepare/render lifecycle, surface/context recovery, or native/WASM platform boundaries.
原文语言:英语
Use when implementing or reviewing glTF/GLB loading, KHR extensions, asset cache/dedup/hot reload, anchors/extras, units, coordinate conversion, animation clips, skinning, morph targets, or import rebinding.
原文语言:英语
Use when editing, reviewing, or executing the scena RFC, including v1.0/v1.x scope, milestones, Three.js replacement claims, non-goals, and whether a feature belongs in the renderer.
原文语言:英语