Skip to main content
Ejecuta cualquier Skill en Manus
con un clic
Repositorio de GitHub

unity-editor-driver

unity-editor-driver contiene 6 skills recopiladas de kurotu, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.

skills recopiladas
6
Stars
0
actualizado
2026-03-31
Forks
0
Cobertura ocupacional
2 categorías ocupacionales · 100% clasificado
explorador de repositorios

Skills en este repositorio

uloop-execute-dynamic-code
Desarrolladores de software

Execute C# code dynamically in Unity Editor. Use when you need to: (1) Wire prefab/material references and AddComponent operations, (2) Edit SerializedObject properties and reference wiring, (3) Perform scene/hierarchy edits and batch operations, (4) PlayMode automation (click buttons, raycast, invoke methods), (5) PlayMode UI controls (InputField, Slider, Toggle, Dropdown), (6) PlayMode inspection (scene info, reflection, physics state). NOT for file I/O or script authoring.

2026-03-31
uloop-execute-menu-item
Desarrolladores de software

Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.

2026-03-31
uloop-screenshot
Desarrolladores de software

Capture screenshots of Unity Editor windows as PNG files. Use when you need to: (1) Screenshot Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save editor window appearance as image files.

2026-03-31
uloop-simulate-keyboard
Analistas de garantía de calidad de software y probadores

Simulate keyboard key input in PlayMode via Input System. Use when you need to: (1) Press game control keys like WASD, Space, or Shift during PlayMode, (2) Hold keys down for continuous movement or actions, (3) Combine multiple held keys for complex input like Shift+W for sprint.

2026-03-31
uloop-simulate-mouse-input
Desarrolladores de software

Simulate mouse input in PlayMode via Input System. Injects button clicks, mouse delta, and scroll wheel directly into Mouse.current. Use when you need to: (1) Click in games that read Mouse.current.leftButton.wasPressedThisFrame, (2) Right-click for actions like block placement, (3) Inject mouse delta for FPS camera control, (4) Inject scroll wheel for hotbar switching or zoom. For UI elements with IPointerClickHandler, use simulate-mouse-ui instead.

2026-03-31
uloop-simulate-mouse-ui
Analistas de garantía de calidad de software y probadores

Simulate mouse click, long-press, and drag on PlayMode UI elements via EventSystem screen coordinates. Use when you need to: (1) Click buttons or interactive UI elements during PlayMode testing, (2) Drag UI elements from one position to another, (3) Hold a drag at a position for inspection before releasing, (4) Long-press UI elements that respond to sustained pointer-down. For game logic that reads Input System (e.g. WasPressedThisFrame), use simulate-mouse-input instead.

2026-03-31