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game-balance

Estrellas54
Forks12
Actualizado26 de junio de 2026 a las 06:31

Game systems, loops, economy and balance math — core-loop construction, sources/sinks, cost & power curves with real formulas, loot tables, pity timers, prestige math, dominant-strategy audits — from Schreiber's Game Balance Concepts, Daniel Cook's skill atoms & loot tables, Machinations, Hopson's reward schedules, and idle-game math. Use when: 'balance my game', 'tune the upgrades', 'design the economy', 'add progression/levels/XP', 'players found one strategy and spam it', 'design loot drops', 'add a prestige system', 'is my difficulty curve right?', or auditing for soft-locks and dominant strategies.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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