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kyh
Perfil de creador de GitHub

kyh

Vista por repositorio de 55 skills recopiladas en 5 repositorios de GitHub.

skills recopiladas
55
repositorios
5
actualizado
23 ago 2026
explorador de repositorios

Repositorios y skills representativas

animated-spritesheets
Artistas de efectos especiales y animadores

Turn a character anchor into an engine-loadable animated spritesheet by generating ONE labeled pose-board image (a grid of the same character in the frames of an action) and slicing it. Works for any action — idle, run, jump, attack, hurt, crouch, death,…

21 ago 2026
aseprite
Artistas de efectos especiales y animadores

Infer structure/metadata from Aseprite files (.ase/.aseprite; common typo .aes): parse headers/frames/chunks (layers, cels, tags, slices, palettes, tilesets), compute durations/bounds, and generate JSON for engines/tools.

21 ago 2026
asset-pipeline
Artistas de efectos especiales y animadores

Asset pipeline utilities for 2D game projects: validate an asset manifest against PNGs on disk, probe sprite sheets/tilesets to find non-empty grid frames, and report PNG dimensions. Use when adding/updating art, debugging missing/unused assets, auditing…

21 ago 2026
pixel-snapper
Artistas de efectos especiales y animadores

Recover the true low-resolution pixel grid from upscaled or AI-generated fake pixel art PNGs. Use for snap-to-grid cleanup, native-resolution sprite assets, palette-quantized game art, and known-layout spritesheets. Bundles self-contained Node scripts (no…

21 ago 2026
skill-creator
Otras ocupaciones informáticas

Enhanced skill creation framework emphasizing philosophy-first design, anti-pattern prevention, and variation encouragement. Use when creating new skills, improving existing skills, analyzing skill quality, or when users request help designing effective…

21 ago 2026
threejs
Desarrolladores web

Build 3D browser apps AND games with Three.js (r150+, ES modules): scene setup, geometries, materials, lighting, animation, GLTF models, physics (Rapier/cannon-es/arcade), character controllers, follow/third-person cameras, fixed-timestep loops,…

19 ago 2026
playtest
Analistas de garantía de calidad de software y probadores

Drive a real browser to play a game and prove it works — smoke checks, scripted bot playtests, softlock detection, canvas/WebGL determinism, screenshots and visual diffs — via `vg playtest` (agent-browser). Use for canvas/WebGL games (Phaser, Three.js) and…

19 ago 2026
image-to-threejs
Desarrolladores de software

REQUIRES `uv` + Python 3.12 and a one-time `git clone` — unlike the other asset skills, this one is not Node-only. Turn a generated reference image into a rigged, procedural Three.js prop — code, not a mesh file. Generate ONE clean product-shot reference with…

17 ago 2026
Mostrando 8 de 36 skills recopiladas.
update-all
sin clasificar

Update all packages to latest across all projects defined in ~/.zshrc pupa(). Handles breaking changes, fixes build failures, and commits per project. Smarter version of the pupa() shell function. Use when you want to bulk-update dependencies.

16 ago 2026
release
Desarrolladores de software

Bump, build, publish, tag, and changelog the publishable npm packages in this monorepo — `kyh` (CLI), `@kyh/skills`, and the lockstep config pair `@kyh/eslint-config` + `@kyh/tsconfig`. Skips packages with no changes since their last release. Use when the…

25 jul 2026
librarian
Desarrolladores de software

Multi-repository codebase exploration. Research library internals, find code patterns, understand architecture, compare implementations across GitHub/npm/PyPI/crates. Use when needing deep understanding of how libraries work, finding implementations across…

22 jul 2026
pr-lifecycle
Desarrolladores de software

Monitor a PR for bot review comments (Claude, Cursor, Copilot, etc.), address all feedback, push fixes, and repeat until clean. Use when you want to babysit a PR through automated review cycles. Accepts optional PR number or URL as argument.

22 jul 2026
push
Desarrolladores de software

Commit and push changes. If on main, pushes directly. If on a branch, pushes and creates a PR. Use when you want to commit and ship changes.

22 jul 2026
simplify-lifecycle
Desarrolladores de software

Full architecture sweep that finds and fixes simplification opportunities in a loop until convergence. Analyzes the entire app structure, removes dead code, flattens unnecessary abstractions, consolidates duplicates, and simplifies over-engineered patterns.…

22 jul 2026
sync-conventions
Desarrolladores de software

Audit and fix convention drift across all projects defined in ~/.zshrc pupa(). Checks tooling choice (oxlint/oxfmt vs eslint/prettier), oxlint type-safety rules, script consistency, tsconfig, stale config references, database tooling (drizzle push scripts +…

22 jul 2026
architect
Desarrolladores de software

Senior engineering advisor for code reviews, architecture decisions, complex debugging, and planning.

4 jun 2026
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