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meshy-dev
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meshy-dev

Vista por repositorio de 273 skills recopiladas en 6 repositorios de GitHub.

skills recopiladas
273
repositorios
6
actualizado
11 nov 2026
explorador de repositorios

Repositorios y skills representativas

meshy-unity
sin clasificar

Domain skill — Hand Meshy models to Unity: import and instantiate local FBX or OBJ files under Assets, map a keyed PBR texture set to one Standard or URP Lit material, read back objects and renderer materials, and save or open scenes. Use session to check the…

28 oct 2026
unity-diagnostics
sin clasificar

Domain skill — Probe Unity main-thread readiness, inspect persistent jobs, read bounded Console messages, and capture a Play-Mode Game View PNG. Use for install, compile, build, and gameplay verification. Not for clearing logs or arbitrary Editor access.

28 oct 2026
unity-project
sin clasificar

Domain skill — Inspect and compile an open Unity project, read or safely upsert bounded source assets, configure generated PNG sprites, run typed Unity tests, change Play Mode, and build Windows or Android players. Not for GameObject edits — use unity-scene.

28 oct 2026
unity-scene
sin clasificar

Domain skill — Inspect and edit the active Unity scene with typed, undoable GameObject operations. Use for hierarchy, object creation, transforms, and scene saves. Not for asset imports — use unity-project.

28 oct 2026
unity-tuanjie-ai
sin clasificar

Domain skill — Reuse AI asset generators installed in Tuanjie Editor through their native Codely CustomTool contract. Use for Tuanjie image, sprite, 3D, material, audio, video, terrain, and session-asset tasks. Not for other Unity project or scene operations.

28 oct 2026
houdini-import-to-scene
sin clasificar

Houdini cross-DCC asset import skill — consumes an AssetDescriptor, imports the asset file into a geo container via a File SOP, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the…

28 oct 2026
3dsmax-modeling
sin clasificar

Domain skill - create basic primitives, bounded native Lathe geometry, splines and curve models, and lofted surfaces on the 3ds Max main thread. Use when adding boxes, spheres, cylinders, planes, a rotational form from a typed profile, a spline drawn from…

28 oct 2026
3dsmax-mesh-ops
sin clasificar

Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, explicit normals, and native boolean solids through atomic host-native operations.

27 oct 2026
Mostrando 8 de 225 skills recopiladas.
meshy-dcc
sin clasificar

Work inside a creator's running DCC application through the local meshy-dcc CLI - find the live instance, discover and load its tools, call them, and read the scene back. Use for scene edits and for importing Meshy-generated models into a DCC project.…

28 oct 2026
mesh-ops
sin clasificar

Cross-adapter polygon modeling recipe pack for the shared cross-DCC modeling vocabulary. Structured RECIPES.yaml entries for primitive creation, hard-surface edits, topology cleanup, UV generation, radial arraying, and material assignment. Reusable by every…

12 oct 2026
spatial-interchange
sin clasificar

Plan deterministic coordinate-axis and unit conversions between DCCs, engines, and interchange formats from explicit right/up/forward axes and meters-per-unit values.

12 oct 2026
ui-control
sin clasificar

Infrastructure skill for application UI observation, scoped action, waits, and CUA trajectory recording when a typed DCC tool cannot expose the needed interface. Use this skill when the user asks for CUA, UI Control, dcc-cua, or application UI automation in a…

29 sept 2026
dcc-cua
sin clasificar

Project-owned DCC-CUA routing skill for bounded application UI automation. Use this skill whenever the user says dcc-cua, DCC CUA, our dcc-cua, or 我们的 dcc-cua, including browser and other non-DCC UI tasks. These phrases are a hard route to the meshy-dcc…

29 sept 2026
marketplace-create-extension
sin clasificar

Infrastructure skill — scaffold a new marketplace extension package (SKILL.md + tools.yaml + scripts/) with MIT-0 licensing. Use when creating a publishable marketplace entry for any DCC host. Not for editing existing extensions or driving live DCC scenes —…

29 sept 2026
marketplace-publish-extension
sin clasificar

Infrastructure skill — publish (register/update) an extension package to a marketplace catalog. Reads the extension's SKILL.md frontmatter, constructs a CatalogEntry, and upserts it into the target marketplace.json. Optionally commits and pushes when the…

29 sept 2026
hello-world
sin clasificar

Example skill - minimal greeting tool. Use only for testing standalone internal service connectivity and Skill discovery. Not for production use.

28 sept 2026
Mostrando 8 de 37 skills recopiladas.
meshy-unreal
sin clasificar

Create, adapt, import and place Meshy assets in Unreal Engine projects. Use when the user wants Unreal assets from text or image references, existing Meshy files/tasks, material and size changes, game asset lists, or humanoid animation through Unreal MCP.…

11 nov 2026
meshy-edit-prompt
sin clasificar

Write the prompt for Meshy Edit, the web app tool that changes one lassoed part of a finished Meshy model (replace a helmet with a head, add a raven to a shoulder, widen a sword, remove a shield). Use this skill whenever the user mentions Meshy Edit, Edit…

10 nov 2026
meshy-image-prompt
sin clasificar

Write the prompt and parameters for a Meshy Text to Image (or Image to Image) task whose output will feed Image to 3D, including A-pose characters for rigging and the three-call rig-ready pipeline. Use this skill whenever the user wants a 3D model to start…

10 nov 2026
meshy-text-to-3d-prompt
sin clasificar

Write, review or fix the `prompt` for a Meshy Text to 3D preview task, the untextured mesh that the API (`POST /openapi/v2/text-to-3d`), the web app and the Meshy MCP all start from. Use this skill whenever the user wants a prompt for a 3D model from text,…

10 nov 2026
meshy-texture-prompt
sin clasificar

Write, review or fix a Meshy texture prompt, the `texture_prompt` on a Text to 3D refine or an Image to 3D task and the `text_style_prompt` on Retexture, in the API, the web app's AI Texturing and the Meshy MCP. Use this skill whenever the user wants to…

10 nov 2026
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