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meshy-dev
GitHub 제작자 프로필

meshy-dev

6개 GitHub 저장소에서 수집된 273개 skills를 저장소 단위로 보여줍니다.

수집된 skills
273
저장소
6
업데이트
2026년 11월 11일
저장소 탐색

저장소와 대표 skills

meshy-unity
미분류

Domain skill — Hand Meshy models to Unity: import and instantiate local FBX or OBJ files under Assets, map a keyed PBR texture set to one Standard or URP Lit material, read back objects and renderer materials, and save or open scenes. Use session to check the…

2026년 10월 28일
unity-diagnostics
미분류

Domain skill — Probe Unity main-thread readiness, inspect persistent jobs, read bounded Console messages, and capture a Play-Mode Game View PNG. Use for install, compile, build, and gameplay verification. Not for clearing logs or arbitrary Editor access.

2026년 10월 28일
unity-project
미분류

Domain skill — Inspect and compile an open Unity project, read or safely upsert bounded source assets, configure generated PNG sprites, run typed Unity tests, change Play Mode, and build Windows or Android players. Not for GameObject edits — use unity-scene.

2026년 10월 28일
unity-scene
미분류

Domain skill — Inspect and edit the active Unity scene with typed, undoable GameObject operations. Use for hierarchy, object creation, transforms, and scene saves. Not for asset imports — use unity-project.

2026년 10월 28일
unity-tuanjie-ai
미분류

Domain skill — Reuse AI asset generators installed in Tuanjie Editor through their native Codely CustomTool contract. Use for Tuanjie image, sprite, 3D, material, audio, video, terrain, and session-asset tasks. Not for other Unity project or scene operations.

2026년 10월 28일
houdini-import-to-scene
미분류

Houdini cross-DCC asset import skill — consumes an AssetDescriptor, imports the asset file into a geo container via a File SOP, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the…

2026년 10월 28일
3dsmax-modeling
미분류

Domain skill - create basic primitives, bounded native Lathe geometry, splines and curve models, and lofted surfaces on the 3ds Max main thread. Use when adding boxes, spheres, cylinders, planes, a rotational form from a typed profile, a spline drawn from…

2026년 10월 28일
3dsmax-mesh-ops
미분류

Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, explicit normals, and native boolean solids through atomic host-native operations.

2026년 10월 27일
수집된 skill 225개 중 8개를 표시합니다.
meshy-dcc
미분류

Work inside a creator's running DCC application through the local meshy-dcc CLI - find the live instance, discover and load its tools, call them, and read the scene back. Use for scene edits and for importing Meshy-generated models into a DCC project.…

2026년 10월 28일
mesh-ops
미분류

Cross-adapter polygon modeling recipe pack for the shared cross-DCC modeling vocabulary. Structured RECIPES.yaml entries for primitive creation, hard-surface edits, topology cleanup, UV generation, radial arraying, and material assignment. Reusable by every…

2026년 10월 12일
spatial-interchange
미분류

Plan deterministic coordinate-axis and unit conversions between DCCs, engines, and interchange formats from explicit right/up/forward axes and meters-per-unit values.

2026년 10월 12일
ui-control
미분류

Infrastructure skill for application UI observation, scoped action, waits, and CUA trajectory recording when a typed DCC tool cannot expose the needed interface. Use this skill when the user asks for CUA, UI Control, dcc-cua, or application UI automation in a…

2026년 9월 29일
dcc-cua
미분류

Project-owned DCC-CUA routing skill for bounded application UI automation. Use this skill whenever the user says dcc-cua, DCC CUA, our dcc-cua, or 我们的 dcc-cua, including browser and other non-DCC UI tasks. These phrases are a hard route to the meshy-dcc…

2026년 9월 29일
marketplace-create-extension
미분류

Infrastructure skill — scaffold a new marketplace extension package (SKILL.md + tools.yaml + scripts/) with MIT-0 licensing. Use when creating a publishable marketplace entry for any DCC host. Not for editing existing extensions or driving live DCC scenes —…

2026년 9월 29일
marketplace-publish-extension
미분류

Infrastructure skill — publish (register/update) an extension package to a marketplace catalog. Reads the extension's SKILL.md frontmatter, constructs a CatalogEntry, and upserts it into the target marketplace.json. Optionally commits and pushes when the…

2026년 9월 29일
hello-world
미분류

Example skill - minimal greeting tool. Use only for testing standalone internal service connectivity and Skill discovery. Not for production use.

2026년 9월 28일
수집된 skill 37개 중 8개를 표시합니다.
meshy-unreal
미분류

Create, adapt, import and place Meshy assets in Unreal Engine projects. Use when the user wants Unreal assets from text or image references, existing Meshy files/tasks, material and size changes, game asset lists, or humanoid animation through Unreal MCP.…

2026년 11월 11일
meshy-edit-prompt
미분류

Write the prompt for Meshy Edit, the web app tool that changes one lassoed part of a finished Meshy model (replace a helmet with a head, add a raven to a shoulder, widen a sword, remove a shield). Use this skill whenever the user mentions Meshy Edit, Edit…

2026년 11월 10일
meshy-image-prompt
미분류

Write the prompt and parameters for a Meshy Text to Image (or Image to Image) task whose output will feed Image to 3D, including A-pose characters for rigging and the three-call rig-ready pipeline. Use this skill whenever the user wants a 3D model to start…

2026년 11월 10일
meshy-text-to-3d-prompt
미분류

Write, review or fix the `prompt` for a Meshy Text to 3D preview task, the untextured mesh that the API (`POST /openapi/v2/text-to-3d`), the web app and the Meshy MCP all start from. Use this skill whenever the user wants a prompt for a 3D model from text,…

2026년 11월 10일
meshy-texture-prompt
미분류

Write, review or fix a Meshy texture prompt, the `texture_prompt` on a Text to 3D refine or an Image to 3D task and the `text_style_prompt` on Retexture, in the API, the web app's AI Texturing and the Meshy MCP. Use this skill whenever the user wants to…

2026년 11월 10일
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