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meshy-dev
Profil créateur GitHub

meshy-dev

Vue par dépôt de 273 skills collectés dans 6 dépôts GitHub.

skills collectés
273
dépôts
6
mis à jour
11 nov. 2026
explorateur de dépôts

Dépôts et skills représentatifs

meshy-unity
non classé

Domain skill — Hand Meshy models to Unity: import and instantiate local FBX or OBJ files under Assets, map a keyed PBR texture set to one Standard or URP Lit material, read back objects and renderer materials, and save or open scenes. Use session to check the…

28 oct. 2026
unity-diagnostics
non classé

Domain skill — Probe Unity main-thread readiness, inspect persistent jobs, read bounded Console messages, and capture a Play-Mode Game View PNG. Use for install, compile, build, and gameplay verification. Not for clearing logs or arbitrary Editor access.

28 oct. 2026
unity-project
non classé

Domain skill — Inspect and compile an open Unity project, read or safely upsert bounded source assets, configure generated PNG sprites, run typed Unity tests, change Play Mode, and build Windows or Android players. Not for GameObject edits — use unity-scene.

28 oct. 2026
unity-scene
non classé

Domain skill — Inspect and edit the active Unity scene with typed, undoable GameObject operations. Use for hierarchy, object creation, transforms, and scene saves. Not for asset imports — use unity-project.

28 oct. 2026
unity-tuanjie-ai
non classé

Domain skill — Reuse AI asset generators installed in Tuanjie Editor through their native Codely CustomTool contract. Use for Tuanjie image, sprite, 3D, material, audio, video, terrain, and session-asset tasks. Not for other Unity project or scene operations.

28 oct. 2026
houdini-import-to-scene
non classé

Houdini cross-DCC asset import skill — consumes an AssetDescriptor, imports the asset file into a geo container via a File SOP, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the…

28 oct. 2026
3dsmax-modeling
non classé

Domain skill - create basic primitives, bounded native Lathe geometry, splines and curve models, and lofted surfaces on the 3ds Max main thread. Use when adding boxes, spheres, cylinders, planes, a rotational form from a typed profile, a spline drawn from…

28 oct. 2026
3dsmax-mesh-ops
non classé

Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, explicit normals, and native boolean solids through atomic host-native operations.

27 oct. 2026
Affichage de 8 skills collectés sur 225.
meshy-dcc
non classé

Work inside a creator's running DCC application through the local meshy-dcc CLI - find the live instance, discover and load its tools, call them, and read the scene back. Use for scene edits and for importing Meshy-generated models into a DCC project.…

28 oct. 2026
mesh-ops
non classé

Cross-adapter polygon modeling recipe pack for the shared cross-DCC modeling vocabulary. Structured RECIPES.yaml entries for primitive creation, hard-surface edits, topology cleanup, UV generation, radial arraying, and material assignment. Reusable by every…

12 oct. 2026
spatial-interchange
non classé

Plan deterministic coordinate-axis and unit conversions between DCCs, engines, and interchange formats from explicit right/up/forward axes and meters-per-unit values.

12 oct. 2026
ui-control
non classé

Infrastructure skill for application UI observation, scoped action, waits, and CUA trajectory recording when a typed DCC tool cannot expose the needed interface. Use this skill when the user asks for CUA, UI Control, dcc-cua, or application UI automation in a…

29 sept. 2026
dcc-cua
non classé

Project-owned DCC-CUA routing skill for bounded application UI automation. Use this skill whenever the user says dcc-cua, DCC CUA, our dcc-cua, or 我们的 dcc-cua, including browser and other non-DCC UI tasks. These phrases are a hard route to the meshy-dcc…

29 sept. 2026
marketplace-create-extension
non classé

Infrastructure skill — scaffold a new marketplace extension package (SKILL.md + tools.yaml + scripts/) with MIT-0 licensing. Use when creating a publishable marketplace entry for any DCC host. Not for editing existing extensions or driving live DCC scenes —…

29 sept. 2026
marketplace-publish-extension
non classé

Infrastructure skill — publish (register/update) an extension package to a marketplace catalog. Reads the extension's SKILL.md frontmatter, constructs a CatalogEntry, and upserts it into the target marketplace.json. Optionally commits and pushes when the…

29 sept. 2026
hello-world
non classé

Example skill - minimal greeting tool. Use only for testing standalone internal service connectivity and Skill discovery. Not for production use.

28 sept. 2026
Affichage de 8 skills collectés sur 37.
6 dépôts affichés sur 6
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