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asset-judge-loop

The build→judge→rebuild loop for MULTI-asset 3D work — whenever a scene, environment, village, level, diorama or any batch of more than ~3 assets is being built (in Blender, via MCP, procedurally, or by generation), and especially when builder subagents are doing the work. The parent orchestrates; builders never self-certify; every "done" claim triggers a FRESH independent judge subagent that sees only renders, manifest and references, and the loop repeats until the judge passes or the operator stops. Exists to defeat effort dilution — the measured failure where 3 assets get real craft and 6 ship as boxes — and score-gaming via shaders/lighting while geometry rots. Load it at task start, alongside 3d-asset-quality, whenever the work is bigger than one object.

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Datos de origen

Repositorio
RemakeBench/skills
Última actividad en el origen
24 de agosto de 2026 a las 16:18
Idioma detectado de SKILL.md
inglés
Estrellas
4
Forks
1

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Lee SKILL.md y los archivos complementarios que muestra SkillsMP antes de decidir si quieres instalarlo.