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asset-judge-loop

The build→judge→rebuild loop for MULTI-asset 3D work — whenever a scene, environment, village, level, diorama or any batch of more than ~3 assets is being built (in Blender, via MCP, procedurally, or by generation), and especially when builder subagents are doing the work. The parent orchestrates; builders never self-certify; every "done" claim triggers a FRESH independent judge subagent that sees only renders, manifest and references, and the loop repeats until the judge passes or the operator stops. Exists to defeat effort dilution — the measured failure where 3 assets get real craft and 6 ship as boxes — and score-gaming via shaders/lighting while geometry rots. Load it at task start, alongside 3d-asset-quality, whenever the work is bigger than one object.

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来源信息

仓库
RemakeBench/skills
最近来源活动
2026年8月24日 16:18
检测到的 SKILL.md 语言
英语
星标
4
分支
1

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。