Skip to main content

asset-judge-loop

The build→judge→rebuild loop for MULTI-asset 3D work — whenever a scene, environment, village, level, diorama or any batch of more than ~3 assets is being built (in Blender, via MCP, procedurally, or by generation), and especially when builder subagents are doing the work. The parent orchestrates; builders never self-certify; every "done" claim triggers a FRESH independent judge subagent that sees only renders, manifest and references, and the loop repeats until the judge passes or the operator stops. Exists to defeat effort dilution — the measured failure where 3 assets get real craft and 6 ship as boxes — and score-gaming via shaders/lighting while geometry rots. Load it at task start, alongside 3d-asset-quality, whenever the work is bigger than one object.

Zur Installation springen

Quellinformationen

Repository
RemakeBench/skills
Letzte Quellaktivität
24. August 2026 um 16:18
Erkannte Sprache von SKILL.md
Englisch
Sterne
4
Forks
1

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.