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Ejecuta cualquier Skill en Manus
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game-designer

Estrellas7
Forks1
Actualizado29 de junio de 2026 a las 20:38

Build production-quality visual game assets for this Three.js + Colyseus MMO: rigged characters, monsters/mobs and NPCs (rigged GLTF + skeletal animation via the game-core animation state machine), equipped-weapon/bone attachments, combat and world VFX, UI/item icons, and environment props. Use when asked to create or add a character, monster, mob, creature or NPC; skin the player or remote players; replace a capsule; attach or show an equipped weapon; add a skill, hit, death, level-up, target-ring or other VFX; add skill or item icons for the hotbar/shop/inventory; replace primitive buildings/trees/rocks with props; import a model; or advance any visual-asset roadmap item (Phases 8+). After this file, read the matching recipe in references/: create-character, create-monster, create-attachment, create-vfx, create-icon, create-prop. Do NOT use for combat balance, server rules, XP/drop formulas, or non-visual gameplay logic (use spec-driven-execution / tlc-spec-driven instead).

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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SKILL.md
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