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game-designer

Stars7
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UpdatedJune 29, 2026 at 20:38

Build production-quality visual game assets for this Three.js + Colyseus MMO: rigged characters, monsters/mobs and NPCs (rigged GLTF + skeletal animation via the game-core animation state machine), equipped-weapon/bone attachments, combat and world VFX, UI/item icons, and environment props. Use when asked to create or add a character, monster, mob, creature or NPC; skin the player or remote players; replace a capsule; attach or show an equipped weapon; add a skill, hit, death, level-up, target-ring or other VFX; add skill or item icons for the hotbar/shop/inventory; replace primitive buildings/trees/rocks with props; import a model; or advance any visual-asset roadmap item (Phases 8+). After this file, read the matching recipe in references/: create-character, create-monster, create-attachment, create-vfx, create-icon, create-prop. Do NOT use for combat balance, server rules, XP/drop formulas, or non-visual gameplay logic (use spec-driven-execution / tlc-spec-driven instead).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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