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unity-physicscore2d-joints

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Forks102
Actualizado3 de junio de 2026 a las 15:51

Patterns and decision rules for Unity PhysicsCore2D joints — choosing between PhysicsDistanceJoint, PhysicsFixedJoint, PhysicsHingeJoint, PhysicsIgnoreJoint, PhysicsRelativeJoint, PhysicsSliderJoint, PhysicsWheelJoint; tuning motors, limits, springs; anchor placement; breaking joints via force/torque thresholds; common assemblies (pendulums, vehicle suspension, doors, conveyors, bridges, mouse drag, ragdolls). Use when wiring up physical relationships between bodies. For full member API see unity-physicscore2d-joints-api.

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