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moinsen-dev
Profil créateur GitHub

moinsen-dev

Vue par dépôt de 70 skills collectés dans 17 dépôts GitHub.

skills collectés
70
dépôts
17
mis à jour
23 août 2026
Les 8 principaux dépôts sont affichés ici ; la liste complète continue ci-dessous.
explorateur de dépôts

Dépôts et skills représentatifs

create-revenuecat-project
Développeurs de logiciels

Set up a complete RevenueCat project from scratch — creates apps, products, entitlements, offerings, and packages in the correct order. Use when the user wants to create a new RevenueCat project, configure in-app purchases, set up subscriptions or…

20 juil. 2026
eas-autonomy
Développeurs de logiciels

Autonomy rules for EAS and store operations when an agent runs an Expo project unattended (YOLO mode) — what may run without asking, what always needs explicit approval, plus build-minute cost discipline. Use before any eas-cli, EAS-MCP build/workflow/submit,…

20 juil. 2026
experiment-analysis
Développeurs de logiciels

Use when the user asks to analyze or understand a RevenueCat experiment or its results.

20 juil. 2026
expo-app-init
Développeurs de logiciels

Bootstrap a project with the moinsen local-only Expo workflow — creates AGENTS.md, STATE.md, docs skeleton (PRD/DESIGN/ARCHITECTURE/ROADMAP/AGENT-TOOLING) and .mcp.json from bundled templates. Use when starting a fresh Expo app, when the user asks to work…

20 juil. 2026
expo-firebase-init
Développeurs de logiciels

Bootstrap a project with the moinsen Expo+Firebase workflow — creates AGENTS.md, STATE.md, docs (PRD/DEPLOY), planning/ task files and .mcp.json (scoped Firebase MCP) from bundled templates. Use when starting a fresh Expo app that uses Firebase, when the user…

20 juil. 2026
expo-mcp-setup
Autres occupations informatiques

Set up and troubleshoot the Expo MCP server for coding agents (live Expo docs, SDK-compatible package install, EAS builds/workflows, store data, local UI automation). Use when configuring MCP for an Expo project, when the Expo MCP connection fails, hangs, or…

20 juil. 2026
expo-migrate-module
Développeurs de logiciels

Framework (OSS). Migrate an existing Apple/Swift Expo native module from the Expo Modules API 1.0 definition DSL to the 2.0 macro API (sometimes called v2) while preserving its JavaScript and TypeScript contract. Use when converting or incrementally adopting…

20 juil. 2026
firebase-environments
Développeurs de logiciels

Run an Expo+Firebase app with strict dev/prod separation — two Firebase projects, environment switching via app.config.ts and EAS build profiles, and safe handling of google-services files. Use when setting up environments, adding Firebase config to an Expo…

20 juil. 2026
Affichage de 8 skills collectés sur 40.
godot-gdscript
Développeurs de logiciels

Godot 4 GDScript idioms and the Godot 3 habits that still leak into generated code. Read this before writing or editing any .gd file. Covers signals, await, tweens, exports, typed GDScript, physics bodies, the renamed APIs that fail at parse time, and how to…

16 août 2026
godot-agentic-loop
Développeurs de logiciels

How to actually verify a Godot change instead of guessing. Read this before claiming any Godot work is done, and whenever a change needs to be seen running: launching the game, screenshotting it, injecting input, reading script errors with res:// line…

16 août 2026
godot-scene-authoring
Développeurs de logiciels

How to create and modify Godot scenes (.tscn) and resources (.tres) reliably — by writing a headless GDScript builder and letting Godot serialise the file, never by hand-writing scene text. Read this before creating any scene, instancing a scene into another,…

16 août 2026
game-design
Développeurs de logiciels

Designing what the game actually is, before and while building it — core loop, the verb, difficulty and pacing, progression and economy, session shape, and how to tell whether a design is working. Read this when starting a new game, when a game "has features…

16 août 2026
game-feel
Développeurs de logiciels

Game feel — whether the avatar obeys the player. Read this when movement feels floaty, stiff, laggy or unfair, when tuning jumps, acceleration, input handling or camera follow, or before any polish pass. Covers input forgiveness, movement curves, response…

16 août 2026
game-juice
Développeurs de logiciels

Juice — the layer of sensory feedback that makes a game feel alive without changing its rules. Read this when a game works but feels flat or dead, when adding impact to hits, shooting, pickups, UI or transitions, when doing a polish pass, or whenever "juice",…

16 août 2026
godot-nodes
Développeurs de logiciels

Which Godot node to reach for, in 2D and in 3D, and how to structure a scene so it stays workable. Read this when starting a new scene, adding a character, camera, level geometry, UI or collision, or when unsure whether something should be an Area, a Body, a…

16 août 2026
foundation
Développeurs de logiciels

Runs the foundation council — five perspective agents (user-advocate, investor-advocate, architect, security-auditor, skeptic), a synthesizer, and a spine hydrator — before any feature or task work begins. Produces README.md as the project anchor,…

22 mai 2026
init
Développeurs de logiciels

Initialises a project with the agentic-ai-features spine. Copies the platform-appropriate template into the current working directory (`CLAUDE.md` for Claude Code, `AGENTS.md` for Codex), fills in basic placeholders from the repo, and stops without…

22 mai 2026
check-completeness
Analystes en assurance qualité des logiciels et testeurs

Audits whether planned or claimed work is supported by current repository evidence. Use for status sweeps, task completion checks, or before handoff. It does not write feature code.

22 mai 2026
feature-planner
Développeurs de logiciels

Creates a decision-complete plan for a single feature, refactor, or task bundle in this repository. Use before implementation when the requested work is larger than a direct one-file change or requires product, API, schema, dependency, or workflow decisions.

22 mai 2026
implement-task
Développeurs de logiciels

Implements exactly one scoped task from this repository's plan. Use when the user asks to implement a specific TASK or the next approved task. Stops after the task is verified and reviewed; does not continue through the plan by default.

22 mai 2026
task-loop
Développeurs de logiciels

Walks a multi-task plan file autonomously. Per task it dispatches implementer + verifier + reviewer as separate agents, commits, then advances. Stops at human gates, repeated failures, or end-of-plan. Use when the user asks to "walk the plan", "run the next N…

22 mai 2026
12 dépôts affichés sur 17